ctf_powerhouse

Credits

Submitter
  • P1: Beggar
    Points: 186
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Noggin (Creator/Co-creator)
Key Authors
noggin

Rating

8.25/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
final
Maximum Players
32

Stats

Post Count
17
ViewCount
5,061
Downloads
1,495
Date Added
4 years ago
Date Modified
4 years ago

Here is my CTF/CP Hybrid map.

Objective: Activate your security shield at the Powerhouse, only one teams shield can be active at any time! While the enemies shield is down go capture their intelligence.

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Comments

    • P2: Drudge
      Points: 1,475
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    People get a little bit irritated with this map as they are confused while playing it... they seem to not understand the concept and it drives the not so smart people off my server (and unfortunately thats the majority of them lol) but other than that I love the map, loads of fun with "intelligent" people

    • P1: Beggar
      Points: 186
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    No its not final, b6 will probly final.

    I cant finalise until Valve fixes the reflective surfaces compile problem :(

    Bananite
    • P2: Drudge
      Points: 1,475
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Is this the final?

    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Reminds me of de_Crookcounty

    too big imo, not really spaced out for tf2, but a v good map in itself

    (O>)
    • P1: Beggar
      Points: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    WOW! Thanks for your work. Love open maps like this. The detail is awesome!

    Bananite
    • P1: Beggar
      Points: 186
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Theres only 3 custom textures - the file size comes from the cubemaps.

    Hydro etc are the same size for the same reason :/

    Bananite
    • P1: Beggar
      Points: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I forgot to add the biggest issue with it, and that being the size, you may consider trying to replace with more TF2 stock textures to bring the file size down as much as possible, mnost people tend to drop out before finishing the download.

    Bananite
    • P1: Beggar
      Points: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Man, what a great map. It looks fantastic, it plays great, and you can tell a lot of thought went into it.

    plenty of access points, plenty of room to move.

    The only suggestion I could make is maybe have some signs directing to the power station, and maybe something making the switch more obvious for the noobs.. it's great fun when people know the map, but newcomers struggle (I admit I'm dirty setting up a sentry and base in the power plant while those guys have no idea they are supposed to go there)

    but overall fantastic maps, it's one of the favorites in my rotation.

    Bananite
    • P1: Beggar
      Points: 170
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Beautiful Map, one of my favourites!!! Cons: A little crazy, but i love it that way Improvements: Just general fixing up, nothing big Notes: Love it

    rACE mod: Maps/Music/Testing
    • P1: Beggar
      Points: 24
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Lol i see some parts are liek...hl2 texure and other part is tf2 texure.

    Objection! *slam* *point*
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