cp_labor

Credits

Submitter
  • P1: Beggar
    Points: 671
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
DrunkenGun (Creator/Co-creator)
Key Authors
drunken gun 007

Rating

9.09/10
Based off 30 rating(s)

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Additional Info

Development State
Final/Stable
Maximum Players
24

Stats

Post Count
66
ViewCount
46,958
Downloads
12,184
Date Added
4 years ago
Date Modified
4 years ago
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CP_Labor

TF2 Granary/Warpath Style Map Author: John "Drunken Gun, 007" Fuller Contact: imaginationdirect@gmail.com Steamid: idrawzalot

BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!

Special Thanks to Jason "Murder" Bowser Koopa and the BFF & [1-UP] Clans [**** and Balls] Clan - i am Admin

Cap all 5 points in sequence. Locked points may not be capped.

NOTE TO 32 PERSON SERVERS -while this map was not made for 32 person servers, many play it for a fun time since 32 people in close quarters is just like the old tfc days. If you run this map in a 32 person, instant respawn server I recommend you set the respawn time up to 4 or 5 seconds.


UPDATE 12/1/2007 FINAL VERSION RELEASED

I'm proud to release the final version of cp_labor. I've done what I think will finalize the streamline of gameplay, with some of the following changes to the map from b3:

-Central cap time is now slightly shorter -Final cap time is slightly shorter -All progressive respawns are now exit-only -Final polishing on lighting, models, and textures

Thanks to everyone who playtested and gave me prompt feedback. Enjoy!


UPDATE 11/20/2007 cplaborb3 released

Many new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights:

-Team-only elevator added to each base to aid defense getting to top floor -Side catwalk added to courtyard as 3rd exit from base to aid defense -Larger windows in houses to help ease getting out -Central cap time reduced -Round max time reduced to 6 mins from 7 mins -Lots of texture fixes -General lighting improvement

Happy Thanksgiving! DG


UPDATE 11/8/2007 cplaborb2 released

The bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy!

DG


UPDATE 11/6/2007: The following bugs are noted and are being fixed for beta 2 to be released ASAP:

-firing through towers and train caboose shouldn't be allowed -removing train caboose and tank car from in front of houses -towers are now solid -red spawn 1 all spawn in same location (without telefrag luckily) -barrels should not break -purple bookcases removed -red boiler should not let players inside of it (lol) -various texture fixes -decrease max round time from 8 minutes to 6 minutes -decrease time added per cap from 5 minutes to 3.5 minutes

Will release beta2 with these changes, please note any more bugs

DG


CPLaborBeta

11/4/2007 Work in progress to make visibility and lighting finalized, once TF2 SDK is released.

Special Thanks to Jason "Murder"

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Comments

    • P1: Beggar
      Points: 2
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year

    Great map. We have had this map on rotation for months and plays every night. It is never RTV'ed and is often nominated when people ar voting for maps. Great map. Good work

    Bananite
    • P1: Beggar
      Points: 587
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    this (http://image.bayimg.com/mannfaacd.jpg) happened to the doorway near spawn on one of the UKCS servers. I could walk through it like normal but wth eh?

    Banan-ana-anan-anan BATMAN
    • P1: Beggar
      Points: 490
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I wish more servers had this map in rotation. Can get chaotic on a full server.

    Bananite
    • P1: Beggar
      Points: 205
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I have this in my server and we love to play it. Pretty balanced. Nice job :)

    Gamefaqs
    • P1: Beggar
      Points: 350
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Great map better for around 20 players id say but <3 it still

    Bananite
    • P1: Beggar
      Points: 702
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: looks good plays better,play this map alot good job Cons: none

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Can you remove the round timer? I'm trying to make a 24/7 labor server and I definitely don't want any round timer

    exunited
    • P1: Beggar
      Points: 1
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    • A4: Graduate
      Account Age: 4 years

    Pros: Love how it plays. It really Cons: Playing against you on this map when you come charging out the barn as a heavy. :P Improvements: It is great as it is. Notes: Thanks! I play this on a 32 person/ instant respawn server and the last point is indeed very hard to capture but that is the nature of most CP maps on instant respawn.

    Bananite
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Design: I would suggest making the last point a little faster to capture, it's hard enough getting there.

    Bananite
    • P1: Beggar
      Points: 318
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    24/7 labor server//... 208.167.246.108:27015 100 mb/sec gs.com server/based in NY/NJ

    awsome map bro!

    Only One
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