The epic masterpiece CS map “falling” has been re-envisioned for TF2!
Featuring: -Spawn points for TWO teams (red and blu) -trigger_push -teleports -ramps -a capture point in some water - a glass floor that breaks
There are about 10 brushes and 4 entitys in this map. I cannot believe someone would need to decompile it.
Kind of a bummer you won't let us decompile it... oh well, I guess I could just ask!
What is the particle name for the effect above the teleporters in the skybox?






I think it should it should have a cp, just because i like a game with a end.






Pros: Ridiculously fun. This is a great map to stick into rotation in between a couple of dustbowl type or other long maps. It's usually over really quick, but everyone has a blast with it. It's also fun melee only ;) Cons: Honestly none I can think of. Improvements: I like it as it is, so not so much improvements as maybe suggestions for a followup/new version. Have multiple cps (and drops) or add some moving ledges (maybe that disappear into the wall so you don't get people camping out on them forever) or something.
Nice job. But shouldn't be a CP map. It's more a DM or something as a fun map.
This map is great!





To subdude: There is a map such as that. I think its called cp_dangerwillrobinson or something along those lines. Exactly what you described.
Didn't nipper make a falling map for cs 1.6? and nipper u should make a tf2 map based on ur dark_island =D
Pros: Amusing concept implemented well... Cons: ... which unfortunately just doesn't fit very within the TF2 concept; it ends up being reduced to a gimmick map to play once and then forget. Improvements: Incorporating two falling elements within a more conventional context (midfield CP between two separate falling elements) might make for something that could stay on a server rotation.






Pros: Original madness at its best. Notes: I new you would make tf2 maps lol.