cp_warpath

Credits

Submitter
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sacrifist (Creator/Co-creator)
Key Authors
kusa
sacrifist
hiya!

Rating

8.73/10
Based off 20 rating(s)

Additional Info

Development State
Final/Stable

Stats

Post Count
72
ViewCount
30,863
Downloads
6,285
Date Added
4 years ago
Date Modified
4 years ago

Cp_warpath (final version)

Just want to thank everyone that has helped test this map on our servers. Your input and playtesting moved us forward with what we consider to be a very polished remake of a classic.

included with the release is the info.txt and the english.txt

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Comments

    • P1: Beggar
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    Posted by sacrifist
    Posted by Arthurp Not as good as war path 2 thats about it :)
    Ofcourse not, warpath2 is the update to this map lol.

    well the new flood zone is shit compared to the old one so you never know...

    farly new to mapping
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    Posted by Arthurp Not as good as war path 2 thats about it :)

    Ofcourse not, warpath2 is the update to this map lol.

    Collective Gamers Community
    • P1: Beggar
      Points: 154
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    Not as good as war path 2 thats about it :)

    farly new to mapping
    • P2: Drudge
      Points: 1,463
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      Account Age: 5 years

    Warpath has been updated to Warpath2. The update is located here http://www.fpsbanana.com/maps/52314

    Collective Gamers Community
    • P1: Beggar
      Points: 109
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    Wow. a lot of haters stuck on this porting thing. Get over it this map is old as dirt.

    It's actually a port, of a port. :0

    Double indemnity.

    Looking...
    • P1: Beggar
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    Pros: Awesome Improvements: Awesome

    Team |NightHawK| Leader.
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    tycho_monolith

    [MOO] clan's favorite map. Won our first CAL match on this. YES!!

    It's just a flesh wound
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    Great map, 9.5. One issue ... you can get stuck between the stairway and pillar (on both ends) right below the middle control point. Would appreciate a look at this in any further revision that you do.

    Bananite
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    Posted by Termaximus

    Pros: Nice looking map. Fun with decent teams. Cons: Why do you change to the second spawn room after caping the second point which is a freebie. You should not change spawns until you capture the middle point like in the Valve maps.

    This is based off the original for the most part. So the forward spawns are built the same way.

    Collective Gamers Community
    • P2: Drudge
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    Pros: Nice looking map. Fun with decent teams. Cons: Why do you change to the second spawn room after caping the second point which is a freebie. You should not change spawns until you capture the middle point like in the Valve maps.

    Bringing the func_train to TF2
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