Ctf100yardsfinal
Heres the final version unless something really needs changing. The fps is a little better, about 10fps more, but I had to sacrifice the pit on the above ground, It should run about the same as ctf_2fort. Heres some changes:
-Back doorways and flag room are wider -Some wider ledges -Underground door doesnt open for the other team -Opening above flag room so demomen or soldiers can destroy the hard-to-kill sentries near flag -Added small health in the underground room with blast window -Changed upper ground pit into a crater -Computer room near flag does not require dispenser jumping, you can access it from the side now -Some other minor cosmetic changes
I'm working on a new really fun map so this is probably going to be the final version! Have Fun!
Ctf100yardsbeta2
Here is a quick fix to the purple reflective texures. It should be all fixed. Also some stairs have been smoothed out, underground respawn room now does not have a health regenerator but only a health pack and ammo to make it a little easier to go around the enemys side, deleted some props, added more func_detail...hopefully fps is a little better but still in need of more optimization. Will continue to update as I get more comments and suggesstions. Thx for trying it out!
ctf100yardsbeta In Beta Testing Stage. Please add this map to your regular map rotation for testing.
There are good turret spots with dispenser jumping. Also a great underground spot with a movable blast shield at "gate 5". There are various weapons layed throughout the map as easter eggs!
Please email Jchiuey@hotmail.com for suggestions, constructive criticism, or anything else related to mapping. Thanks!







