cp_junction_v2

Credits

Submitter
  • P2: Drudge
    Points: 6,624
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
heyo (Creator/Co-creator)
Key Authors
heyo

Rating

9.25/10
Based off 19 rating(s)

Rate Map

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Additional Info

Development State
Final/Stable
Maximum Players
18

Stats

Post Count
54
ViewCount
27,028
Downloads
5,404
Date Added
4 years ago
Date Modified
4 years ago
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Cp_junction is a gravelpit style attack/defend map set completely in red's underground train depot base. The story basically is that blue took a train into red's base and now have to cap A, B, and C.

It's been through many gameplay tests to make sure it plays well and had many tweaks done to make sure of that. The map's a smaller sized map but still meant for a pretty big amount of people, best played with I would say around 16 players.

It took 1 month to make and lots of hard work. Even though i's small it's still very detailed in every spot and has many rooms.

UPDATE: Version 2 now out, I made many changes that make it easier for the attacking team such as faster C cap, another entrance to C, and longer time limit.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I'd really like to see some revamping done to this map, it's got some fun aspects but as a whole it's not very fun, mostly due to its spammy nature and the terribly designed C-point. According to Valve's official stats this is the least played official map in the game, and it's a shame because I'd really like to see another good Gravel Pit style CP map.

    Bananite
    • P2: Drudge
      Points: 1,048
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Congratulations on your acceptance into the Scout update!

    Junction was the map that inspired me to start mapping; it still stands as one of the best examples of spytech architecture in the game.

    Keep up your excellent work.

    TF2maps.net Moderator
    • P1: Beggar
      Points: 3
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      Account Age: 4 years

    Congratulations. Very good work there.

    otium post negotium
    • P1: Beggar
      Points: 3
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      EF: 1
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    Noobberry

    Just played, terrfic map too.

    Good job!

    blank.
    • P1: Beggar
      Points: 250
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      EF: 3
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      Account Age: 3 years

    Well, it's in now. Congratulations are due, Heyo! Finally your brilliant work has been recognized.

    Bananite
    • P1: Beggar
      Points: 461
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      Account Age: 4 years

    Major grats are in order here, well done.

    Almighty Thingy
    • P1: Beggar
      Points: 150
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      Account Age: 4 years

    Congrats with making this an official TF2 map :)

    Bananite
    • P1: Beggar
      Points: 44
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Any chance of this map getting updated with the new scoring model for gravelpit/dustbowl so we can use it effectively with stopwatch?

    Bananite
    • P2: Drudge
      Points: 2,878
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      EF: 17
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    • A6: Elder
      Account Age: 7 years

    C needs to be in the open, not in that building, it's impossible to cap

    (O>)
    • P1: Beggar
      Points: 3
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    • A5: Veteran
      Account Age: 4 years

    Nice layout, but a little tight for 12v12 play. Some definite spawn camping potential, could definitely use some work there.

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