I don't mean to completely flame you or anything, but this particular post by you really ruffled my feathers. It absolutely bugs the crap out of me when mappers 1) don't listen to criticisms from the most important people on fpsbanana (the players) and 2) when mappers try to justify either lackluster gameplay mechanics on their maps or poorly designed sections of their map.
I don't care if you have THE most detailed map in the world made, if it's not playable or liked by the community, it's, no offense, garbage. There are MANY maps out there that I thought looked great but had to take down because people on my pub server hated them. If you refuse to listen to the public, then so be it. You'll never see your map on any public server. The more you resist, the less popular your maps will become, making all that hard work you did a complete waste of time.
Personally, when I release my own map, I hope Chicky reviews it as honestly as possible. She's one of the few people in this community who has given forthright and honest opinions on maps. Are her suggestions the absolute best and only thing you should follow? Well, of course not, but many times I've agreed with her (as have players on my public server) and many mappers have implemented the suggestions that people like us have given.
Maps like cplabor and ctfsnofort have become very solid maps because of the community. Just please try to listen to what people have to say. If you're one of those snobby artists who doesn't care about public opinion, then that's fine and I'm sorry that I've completely missed picking up on that.
I was really looking forward to trying out this map. But after the comments I've seen here and your poor attitude towards fixing issues, it's staying far away from my server. Best of luck to you.
Posted by Kev_Boy
Glad you finally got a chance to play it Chicky, however I have to disagree with all your points as they are no cons but merely issues of unfamiliarity.
No one wants to play a map that's hard to see because they're not familiar with it, not because it's bad. In fact it adds significant volumes of depth to an otherwise actually extremely boring light-setup which is seen in most custom- and all stock maps.
I know you like forward spawns and usually so do I but for this map, trust me, they're absolutely unnecessary.
One last thing is to say the map looks great is somewhat of an understatement, I've spent more time on my light fixtures alone than some other mappers have done on their entire map! ;)
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