cp_quickcap_v3

Credits

Submitter
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MrBlip (Creator/Co-creator)
Key Authors
mr. blip

Rating

8.00/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
32

Stats

Post Count
15
ViewCount
4,220
Downloads
511
Date Added
4 years ago
Date Modified
4 years ago

UPDATE to V3


Finally got around to doing some much needed changes

  • Removed first window for each team, so hopefully no more soldiers shooting rockets into spawn
  • Increased setup time from 30 seconds to 45 seconds so engineers can get to the further windows
  • Added a small ammo box for engineers by last window
  • Changed stair case exit by adding more cover so it's no longer that much of a suicidal idea
  • Added a health pack at the top of stairs for people going in or out

UPDATE to v2


DrHaphazard was nice enough to experiment around with the capture points and managed to get all the points to be open at once without the need of tf_linearcap. So now the map can be played as it was meant to on all servers regardless of settings. Thanks again, Doc!

This is accomplished by setting the previous required cap point to the same point in question, so bluecap1's required first previous require cap point is bluecap1.


The map idea was joe's from joe.to. I just put it together.

It consists of 8 cap points, each point caps in one second for normal classes, half a second for scouts. Instant respawn is hard-coded in.

If you're running a server with a hacked server file (that allows locked commands like friendly fire), I suggest you make sure FF is off and tf_linearcap is 0.

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Comments

    • P2: Drudge
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    Posted by Arthurp Lol this really is fun to play, just a round inbetwenn dust bowl and gold rush is fantastic.

    That was one of my intentions. Glad you liked it.

    • P1: Beggar
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    Lol this really is fun to play, just a round inbetwenn dust bowl and gold rush is fantastic.

    farly new to mapping
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    Pros: Very fast, high pace map. Lots of action for anyone. Complete chaos with FF on. Cons: Feels a bit boxy

    Bananite
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    Posted by Anonymous Design: 8 cap points that can be capped at any point? this is a terrible idea that is not suited to TF2. It's not even fun. Looks: a bunch of rectangular brushes and nothing else. Gameplay: like i said. it's not fun, it's just a spam fest. whichever team can get more soldiers/demo to kill the enemy engies first wins, and the other team is stuck in their spawn until the round ends.

    There's actually a couple trapezoidal brushes in there.

  • Anonymous

    Design: 8 cap points that can be capped at any point? this is a terrible idea that is not suited to TF2. It's not even fun. Looks: a bunch of rectangular brushes and nothing else. Gameplay: like i said. it's not fun, it's just a spam fest. whichever team can get more soldiers/demo to kill the enemy engies first wins, and the other team is stuck in their spawn until the round ends.

    • P1: Beggar
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    This looks crazy. I might put this on my server

    You're The Man Now Dog!
    • P1: Beggar
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    Coolio ill try it too

    Bananite
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    Pros: A really fun, very fast-paced map. Cons: Sorta boxy.

    Random Asshole
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    Gonna give it a whirl

    • P1: Beggar
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    Hmm thats a pretty clever solution DeathZone. Maybe MrBlip could look into that.

    I will also need a similar system whenever I start work on my next map.

    A cheese, or an anvil.
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