UPDATE to V3
Finally got around to doing some much needed changes
- Removed first window for each team, so hopefully no more soldiers shooting rockets into spawn
- Increased setup time from 30 seconds to 45 seconds so engineers can get to the further windows
- Added a small ammo box for engineers by last window
- Changed stair case exit by adding more cover so it's no longer that much of a suicidal idea
- Added a health pack at the top of stairs for people going in or out
UPDATE to v2
DrHaphazard was nice enough to experiment around with the capture points and managed to get all the points to be open at once without the need of tf_linearcap. So now the map can be played as it was meant to on all servers regardless of settings. Thanks again, Doc!
This is accomplished by setting the previous required cap point to the same point in question, so bluecap1's required first previous require cap point is bluecap1.
The map idea was joe's from joe.to. I just put it together.
It consists of 8 cap points, each point caps in one second for normal classes, half a second for scouts. Instant respawn is hard-coded in.
If you're running a server with a hacked server file (that allows locked commands like friendly fire), I suggest you make sure FF is off and tf_linearcap is 0.









