ctf_steamroll

Credits

Submitter
  • P1: Beggar
    Points: 154
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Axls_TF2 (Creator/Co-creator)
Key Authors
Axl

Rating

9.75/10
Based off 4 rating(s)

Rate Map

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Additional Info

Development State
Final/Stable
Maximum Players
24

Stats

Post Count
8
ViewCount
5,273
Downloads
1,110
Date Added
4 years ago
Date Modified
24 days ago
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(This is an updated remake of my TFC map, hwguyz2)

Objective: Capture The Enemy Intelligence

Gameplay: 2 very small bases facing each other. Teams have 90 seconds to capture the enemy Intelligence. If a player dies he is sent to his teams spectator room where he must wait until the next round. The first team to capture the intelligence wins the round. The entire losing team is then steamrolled by a train as punishment. The first team the capture the intell 10 times, wins. Map ends.

This map can be played anytime at my server.

Axls TF2 - Where 2fort is a BAD thing. 66.150.188.34:27015

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Comments

    • P2: Drudge
      Points: 2,138
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    My, what a fun map. I used to play this all the time. Great to play between scrims.

    Hey, how's it going?
    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    A laugh for when you need one.

    farly new to mapping
  • Anonymous

    Hell of a lot of fun to play!

  • Anonymous

    Brings back the heart of TF. Actual fun with a community.

    • P1: Beggar
      Points: 154
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Hmmm I could but the unfortunate part about that is that the only difference between maps would just be a little note from me asking the server admins to run it with class restrictions if they can. Having 1 map with 2 entirely different names is not something I'd really want to do. At this point I'd rather let the admins decide how to run steamroll. Can sourcemod alternate map cfgs maybe?

    It's frustrating that Valve didn't add class restriction options in the TF2 entities like they did in QTF and TFC. Hopefully they will eventually.

    Axls TF2 - Where 2fort is a BA
    • P2: Drudge
      Points: 1,475
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I am running both of the versions of the map btw, im using sourcemod to limit classes on the old one and leaving this new one to normal XD

    so could you package both of them together so that if others want to do this they can as well?

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