cp_desertfortress

Credits

Submitter
  • P2: Drudge
    Points: 2,217
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    Account Age: 4 years
jahrain (Creator/Co-creator)
Key Authors
jahrain

Rating

9.24/10
Based off 14 rating(s)

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Additional Info

Development State
Final/Stable
Maximum Players
24

Stats

Post Count
28
ViewCount
14,648
Downloads
4,574
Date Added
4 years ago
Date Modified
4 years ago
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CP_DesertFortress By Jahrain

About this map:

This is a symmetrical 4 control point non-linear map. It takes place in a remote fortress in a desert right in between the middle of nowhere. It has a unique placement of 2 central control points accessible at any time through out the match, both of which are required to be captured before the final opposing team's control points can be captured. This map also favors all classes and styles of gameplay.

The arena like map design and layout is simple, and elegant to work very well for intensive competitive gameplay with as little as 6 players, and can erupt into ongoing chaotic battle at almost any point on the map on a full server of up to 24 – 32 players.

Unlike most traditional control point maps, which require teams always be focused on one specific area of the map at a time trying to push the other time back and move forward, this map requires the team to focus on all points of the map at all times, this creates allot of chaos and havoc to sweep across the entire map at any given time as it’s design encourages teams to circulate the map from start to end. Even with both central control points captured, either one of the 2 central control points can be reclaimed by the opposing team to block the other team from winning and rush to their base if it is unprotected for a winning capture. The outcome of the winner is always unpredictable until the last second of the final capture as the apposing teams can reclaim control of both points in a matter of seconds and completely turn around the match.

This map is recommended for anyone who enjoys chaotic matches, deathmatch-like gameplay, and favors specializations in any class or play style. Unique spots are specifically placed throughout the map to give class based rock-paper-scissor like advantages over other players based on class for both defensive and offensive tactics. Overall, the team who either executes the best coordinated strategy, or just simply does the most killing and reeking of havoc to the other team will successfully win the matches.

Release notes: This is the first release version. Changes in newer versions may follow.

If anyone finds any issues, exploits, map glitches, or have any design suggestions, please email me at jahrain14@yahoo.com. I welcome any feedback on the map.

Credits: Designed and created by: Jahrain Tested by: Jahrain T*Killa AndyTheBomb VoyagerSilver HankDaShank Mr. Popo Mullac theShizz The Wall Onslaught[gibzors] Zap Rocked Triggerhappy

About the Author: This is my first map release for Team Fortress 2. I have a deep background in mapping and creating mods for other FPS games such as Halo CE, Halo 2, and Unreal Tournament 2004. I specialize mostly in 3d modeling and programming but mapping as always been something I enjoyed. Learning to map for the Source engine and Team Fortress 2 in the past 3 weeks prior to release of this map has been a great experience. Check out most of my creations at www.halomaps.org.

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Comments

    • P1: Beggar
      Points: 910
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Super fun map, something for everybody! Small size (5MB) Cons: None that I can think of... Improvements: None that I can think of...

    Caffeine Powered
    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
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      Account Age: 4 years

    Design: Its nice but it lack charictor Looks: tiny bit bland but nice Gameplay: Good, its just not one of those maps that leaps out at me when choosing a map :(

    farly new to mapping
    • P1: Beggar
      Points: 344
    • E1: Helper
      EF: 5
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      Account Age: 3 years

    Pros: Great map, nice design Cons: Too sniper friendly and too stalemate prone Improvements: Make it more balanced for all classes. Its hard but can be done. Other than that my clan plays this map often for fun.

    Who is your daddy and what doe
    • P2: Drudge
      Points: 1,111
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      EF: 18
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      Account Age: 4 years

    Pros: Great map. A lot of fun, one of my favorites by far. Cons: Can slow down/lag a bit occasionally. Improvements: Optimization, otherwise perfect.

    Semper ubi sub ubi
    • P1: Beggar
      Points: 25
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    • A4: Graduate
      Account Age: 4 years

    Fps are really bad on servers with 32 players and for some people with low specs, did you added any optimization for the map like occluders, zones or Hint ? If you need help optimizing pm me and ill give you a hand.

    Bananite
    • P6: Merchant
      Points: 348,431
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      EF: 1
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    tycho_monolith

    Great map to be a sniper or even a scout. Lots of fun!

    It's just a flesh wound
    • P2: Drudge
      Points: 1,519
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      Account Age: 4 years

    Pros: Nice detail. Fun map if Snipers limited. Cons: Too Ssniper friendly. Points A and B are too close to each other in my opinion. Improvements: Make less Sniper friendly. Make map a bit larger so cps A and B are farther apart.

    Bringing the func_train to TF2
    • P1: Beggar
      Points: 51
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      EF: 1
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      Account Age: 4 years

    Pros: Well designed map. Very fun to play. Good job. Cons: The sniper sight line from slightly south of B which goes practically into the enemy base is a little over powered when fighting mediocre enemy snipers. Here's an screenshot of what I mean: http://www.machine-code.com/tf2/cpdesertfortress0000.jpg In this screenshot, I am able to shoot almost all the way into the enemy base. The position has lots of cover, and is very far away from the enemy base, which gives you ample time to shoot enemies before they reach cover. Finally, with mediocre snipers on the other team it allows a good sniper to reign supreme. Improvements: Possibly put some more cover to block the ability of snipers to be able to have this sightline Notes: Here's the zoomed out shot: http://www.machine-code.com/tf2/cpdesertfortress0002.jpg All of this may be due to the fact that it was the first time I tried it on my server, and people didnt know the map properly to counter this. Possibly also due to the fact that I had a sentry covering my rear from any flanking attempt.

    Bananite
    • P1: Beggar
      Points: 2
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      Account Age: 4 years

    Pros: EXCELLENT Game play, Improvements: none Notes: This map defiantly has a fun game play unlike the other stock maps.

    Bananite
    • P2: Drudge
      Points: 1,308
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    • A5: Veteran
      Account Age: 4 years

    Great map, really good job.

    Bananed
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