Version 2 released!
Saturday Morning Breakfast Castle (smbcastle) http://www.smbc-comics.com/smbcastle
IMPORTANT RECOMMENDATIONS TO ADMINS: * Since this is a single round CP, I HIGHLY recommend allowing just 3 or 4 rounds and then swapping maps. People will have fun, but wont get bored with the same team on the same map. * Don't reduce gravity.. it really screws with the mechanics of the level.
Changelist: Major changes/bug fixes: * Swap control point I & II * Watch out after you capture I (you've been warned) * Control point III has shorter capture time - Not too short, as there are some definite tactical advantages offense has if it can reach the back of the 3rd point * 2nd route to moat from offense * Bug fix: Teams now swap after each round * Blue/Red swapped so they match TF style * Help out offensive snipers / limit defensive snipers * More ammo/hp lying around - Specifically laid some around to encourage the engies
Minor changes/bug fixes: * Prettified brushes and lighting * Made stairs smoother * A little more in 3d skybox * Hopefully made catapults less glitchy * Redid the spawn rooms * Fix places where it's tough to get out of the water * Fixed defense spawn camping
Single round dustbowl style CP with 3 CP's set in a castle movie set in 1940's hollywood. At the beginning, the offense has 2 paths into the castle. The first is some unrestored damage to the castle on the left side (if you're facing the castle). The second way in by way of catapult. 2 are positioned to launch the players deep into the castle (some classes can get to the top of the turrets).
The first CP is on the top floor of the left turret (the taller turret).
The second CP is just to the right of the drawbridge (the drawbridge control room). Capturing this CP will cause the drawbridge to come crashing down.
The third CP is deep in the mountain the castle is built into.
And for your 60 seconds of setup wait time entertainment, there are a few posters around the movie lot for you to peruse.
Version: 2 Created By: Marty Weiner (friedpacman@gmail.com) Player Name: [smbc] MartBot Steam ID: friedpacman For: http://www.smbc-comics.com (GO THERE JERKFACE!) Thanks to: Zach (zach_weiner@yahoo.com) - author of smbc-comics.com for textures and playtesting and suggestions v0xmortem, {TD}*sin*{RS}[Royal], majesty for playtesting and suggestions Mr Wizard, [seb] Bunny for loads of suggestions
Compiled on: 1/3/2007 Compile Time: 20 minutes HDR: Yes Compile PC: Intel Core 2 Duo 6600, 1GB RAM
Installation: To run this map on your server, simply copy cpsmbcastle to your server's map folder and run cpsmbcastle.
TODO / known bugs: * The catapults occasionally malfunction (shoot you straight up). It appears to get worse on laggy servers. * More routes into III * Use pictographs on the CP icons rather than using roman numerals
Potential changes: * Make catapults rotateable by players * Water entrance?
My mapping history: * 2 Rise of the Triads maps * 1 Doom 1 map * TONS of Doom 2 maps * 3 Duke3D maps (one published) * 1 Quake TF map (war.bsp) (This is my first TF2 map)








