stb_cowtown_b4

Credits

Submitter
  • P1: Beggar
    Points: 160
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Milky187 (Creator/Co-creator)
Key Authors
milky

Rating

7.25/10
Based off 2 rating(s)

Additional Info

Development State
Beta
Maximum Players
24

Stats

Post Count
4
ViewCount
2,338
Downloads
287
Date Added
4 years ago
Date Modified
4 years ago

The text file says a good bit about the map.

Basically, the Red Team is on offense, Blue on Defense (must run out time). Red must capture each intel in succession while Blue must Defend each intel. Whenever Red caps an intel the next one appears closer to the blue base and 5 mins (to a max of 12 mins) are added to the time.

Once the second intel is captured Red then spawns at the bridge and Blue then spawns back at their main base.

NOTE: tfflagcapsperround must be set to 5 or higher in order for this map to function correctly!!!

(Teamwork is essential in this map)

P.S. stb stand for Steal the Bacon (didn't know what else to call it). Also, this map was heavily inspired by Hitman's Durandal from the HF Firearms mod and was made to pay tribute to many good times on that map.

Changes since the fileplanet mappack version stbcowtownbeta:

-Added 50% more pretty to the map, there are no longer as many large expanses of boring walls. -Added a second path for Red to take to help soften the wicked chokepoint leading to the bridge. -Added a vent system from the upstairs side of the Red base that leads to the Blue door on the right side -Added a window at the original tunnel-to-bridge chokepoint to allow Red to see if there is a sentry in the room leading to the upstairs -Added dynamic flashing arrows (from Hydro) to give better indication of where to go, if you don't see arrows you may have gone too far -Added vent system for the 4th intel location to allow Red to attack from multiple angles -Removed some extraneous props and tidied up some geometry to help the map flow -Added a wall to Red's building in the bridge area that allows people to walk past the large open window with safety while allowing Red snipers to still snipe -There is an onscreen message system that displays each time an intel is captured, watch for it as it appears in the center of the screen -Re-enabled the first capture zone in case someone accidently runs that far back with either of the last two intels

PLEASE LEAVE FEEDBACK, I HAVE NO WAY OF KNOWING WHAT PEOPLE THINK OTHERWISE!!!!!

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Comments

    • P2: Drudge
      Points: 5,478
    • E1: Helper
      EF: 18
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    Fragimus_Max

    Pros: A new idea, with some really cool areas. Playtested, and kinda fun once you learn the ropes.

    Cons: A bit unbalanced and too open. A portion of it even had to rescaled mid-way through the creation process which caused a few small optimization hiccups early on.

    Improvements: It was a pleasure watching this one get developed. I think the biggest improvement I witnessed though, was Milky's ability to make things work and to process the criticism that was given to him.

    Notes: I have a personal affection for this map because I helped playtest it at various stages in development. Although there's room for many improvements, it's a nice addition to cow-legacy of maps.

    Developer / Map Critic
    • P1: Beggar
      Points: 436
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: fun map once you know what's where and where's what etc. Cons: may take longer to learn where's what and what's where than most people will be willing to give

    Bananite
    • P1: Beggar
      Points: 160
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I will say, it's not the prettiest map ever, but I spent a lot of time trying to make it fun and balanced. The haphazard look of the props was something the testers have really been enjoying, so I'm hoping it goes over well. This map will take a good few times before you are comfortable with it and to develop the strats that are required to do well on it.

    Bananite
    • P1: Beggar
      Points: 254
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Steal the Bacon lol good name. It looks like a fun map to play and I like the scrap yard feel that your first two pics give. Looks like a fun map all in all. Some props are a little random though (like the vent on the ground in the 5th pic). Will try it out though.

    Spread it on!
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