ctf_convoy

Credits

Submitter
  • P2: Drudge
    Points: 2,217
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    Account Age: 4 years
jahrain (Creator/Co-creator)
Key Authors
Jahrain

Rating

9.80/10
Based off 64 rating(s)

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Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
153
ViewCount
29,175
Downloads
6,355
Date Added
4 years ago
Date Modified
4 years ago
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VERSION 2 NOW AVAILABLE http://www.fpsbanana.com/maps/45247

CTF_Convoy V1.0 By Jahrain

Description: This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. NOTE: THIS IS NOT A REMAKE OF ANY MAP.

Installation: Extract RAR contents into your "Steam\steamapps\\Team Fortress 2\tf” directory or “\tf” directory of your dedicated server.

Objective: Your mission is to is to board the enemy’s carrier, steal their intelligence and return it safely back to your control room. Be careful not to drop it off the vehicle! Your team will be penalized by 1 minute of being unable to recover their intelligence if it is dropped off the vehicle as it must respawn in their control room.

Strategies: Offensive and defenses tactics require some team coordination to execute efficiently, however the map is also designed to give skilled solo players a chance.

While your team is boarding their carrier, it’s a good idea to defend them from your own carrier with snipers as they are venerable out in the open on their deck and cat walks. There exist solo route for certain classes. Any class that is able to get on top of the rocket has a direct rout to the intel room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop in and make an ambush on those guarding the intelligence.

Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routs aren’t guarded. There are a few hot spots for sentry guns but for an impenetrable defense it will require a precise coordination of at least 3 sentry guns, each one defending each other from venerable spots. It’s a good idea to use heavies and demo’s to keep those invading the carrier pushed back as far as possible. There is a wind force that will push players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges will not be easy, but there are some spots to build a defense against those trying to jump across onto your carrier.

Credits: Map designed and built by Jahrain. Credit goes to UT2K for giving me the inspiration for this map. Also special thanks goes out to T*Killa and HankDaShank for being dedicated beta testers, as well as the Twisted Network Clan (http://www.thetwistednetwork.net/) server and their members for hosting some major test plays.

Intro and capture music clips are from: Charlie Clouser – Convoy Charlie Clouser –Laser Tunnels

If you're a server admin and have a request for any alterations to be made to the map for your server, or just have any suggestions, let me know! Email me at jahrain14@yahoo.com

Servers currently running this map

VERSION 2 NOW AVAILABLE http://www.fpsbanana.com/maps/45247

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Comments

    • P1: Beggar
      Points: 173
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    • A3: Apprentice
      Account Age: 2 years

    Black AND Pink: Ground AND Wheels. (Somebody Fix This Please)

    Teh_FEAR Plays F.3.A.R.
    • P1: Beggar
      Points: 197
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      EF: 3
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      Account Age: 2 years

    This map by far is one of the greatest CTF maps I've ever played. Easily able to play offense and defense for both teams in any situation, and it's rather Sniper-Friendly.

    I'd suggest to everyone to try this map out at least once. Even if it might be a horrible experience when you do.

    Dr. Gelato, MD.
    • P1: Beggar
      Points: 358
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      EF: 1
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      Account Age: 3 years

    FYI, If you like this version of the map try the CP version:

    http://www.fpsbanana.com/maps/67419

    • P1: Beggar
      Points: 50
    • E1: Helper
      EF: 1
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      Account Age: 3 years

    Easily one of the greatest custom made CTF maps I have ever seen.

    Bananite
    • P1: Beggar
      Points: 186
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      Account Age: 4 years

    This map crashes my server hardcore. http://pastebin.com/m7b05c958 You can see on lines 148 to 330 I'm getting a shitload of errors. Would be nice if this could work!

    C-C-Combo Breaker!
    • P1: Beggar
      Points: 186
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    This map crashes my server hardcore. http://pastebin.com/m7b05c958 You can see on lines 148 to 330 I'm getting a shitload of errors. Would be nice if this could work.

    C-C-Combo Breaker!
    • P1: Beggar
      Points: 278
    • E1: Helper
      EF: 1
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    • A5: Veteran
      Account Age: 5 years

    This is awesome!

    papaisgone
    • P1: Beggar
      Points: 31
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      Account Age: 4 years

    Technically, really nice job. But this map is too small.

    Bananite
    • P2: Drudge
      Points: 1,308
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      Account Age: 4 years

    You should edit this version to put it as ARCHIVE. That way, you keep it on fpsbanana, but V2 gonna be more visible. ;)

    Bananed
    • P1: Beggar
      Points: 1
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      Account Age: 4 years

    If you're going to add the artificial wind resistance, you need to add it to the whole map. If I can't shoot a rocket from one train to the other, I shouldn't be able to shoot a rocket "into the wind" on my own train.

    It doesn't work.

    Bananite
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