cp_mini_canyon

Credits

Submitter
  • P1: Beggar
    Points: 481
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Yo_Neo (Creator/Co-creator)
Key Authors
Yo_Neo

Rating

8.75/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
24

Stats

Post Count
14
ViewCount
3,098
Downloads
624
Date Added
4 years ago
Date Modified
4 years ago

CPMINICANYON v1.0 made by Tycho terryn (aka Yo_Neo) http://tycho.terryn.be Custom map for Team Fortress 2

Description:

This is a hybrid CP and CTF map based on a previous map (cpgrandcanyon). It is ment for smaller servers (24 players).

One team has to capture all 3 control points before being able to capture the intel of the opposing team. Once all the control points are captured, the gate guarding the intel will open and you have 5 minutes to capture it. All the control points will stay locked untill the next round starts.

Each team has 1 forward spawnroom when they capture the bridge.

Notes: You will drop the intel if you jump into the canyon.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Great map. I just wanted to add one suggestion. The Intel is just down a straight hallway from the last cap. If a semi organized group captures the point in a lot of cases it seems they just get the intel and defenders have no chance to actually defend it. It could be nice if intel is moved somewhere deeper in the base to get the defenders a chance to actually mount some defense around it. On the other hand that might lead to alot of stalemates as well, but just wanted to throw the idea out there.

    Bananite
    • P2: Drudge
      Points: 1,475
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      EF: 2
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      Account Age: 5 years

    Uploaded it, plays very well, be it 24 players or 4 players AMAZINGLY lol

    • P2: Drudge
      Points: 1,475
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      EF: 2
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    • A5: Veteran
      Account Age: 5 years

    Defainately worth a shot

    • P1: Beggar
      Points: 481
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted by PMAvers It's definitely a interesting idea, and I'm grooving on it. One thing I did notice is that the GPS "pointer" for when the intel's taken doesn't pop up. Was this intentional, or is it a bug?

    I just couldn't find a way to switch between the cap and flag HUD layout during the game. It might be possible, but I haven't discovered a way around this problem yet.

    a 10:1 female-to-male ratio
    • P1: Beggar
      Points: 2
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    • A5: Veteran
      Account Age: 4 years

    It's definitely a interesting idea, and I'm grooving on it. One thing I did notice is that the GPS "pointer" for when the intel's taken doesn't pop up. Was this intentional, or is it a bug?

    Bananite
    • P2: Drudge
      Points: 2,208
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    • A6: Elder
      Account Age: 7 years

    Instant respawn is retarded.

    Posted by crazychicken Think this is going to be way way too difficult for a fast respawn server.
    In Verts We Trust
    • P2: Drudge
      Points: 1,308
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      Account Age: 4 years

    Looks really great! Congrate!

    Bananed
    • P2: Drudge
      Points: 2,878
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    • A6: Elder
      Account Age: 7 years

    Respawn time doesnt make gameplay

    (O>)
    • P1: Beggar
      Points: 481
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    Posted by crazychicken Think this is going to be way way too difficult for a fast respawn server. the last cp is outside enemy spawn and to take that cp and then grab the intel would require unbalanced teams tbh

    Maybe so, but that's not really my fault. My timers are set so that the team that has to capture the intel gets a faster respawn time. Instant respawn servers ruin the gameplay on every map

    a 10:1 female-to-male ratio
    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Think this is going to be way way too difficult for a fast respawn server. the last cp is outside enemy spawn and to take that cp and then grab the intel would require unbalanced teams tbh

    (O>)
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