ctf_truss_b1

Credits

Submitter
  • P1: Beggar
    Points: 43
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
hacky (Creator/Co-creator)
Key Authors
Patrick Sarmiento ("Hacky")

Rating

9.33/10
Based off 4 rating(s)

Additional Info

Development State
Beta
Version
0.6
Maximum Players
32

Stats

Post Count
6
ViewCount
1,682
Downloads
360
Date Added
4 years ago
Date Modified
4 years ago

CTF_TRUSS

Map Name: CTFTRUSS Map Author: Patrick Sarmiento ("Hacky") Version: 0.6 (Open Beta 1) Map Filename: ctftruss_b1.bsp Build Date: January 25, 2008

Players: 12-32


DESCRIPTION

CTF_TRUSS is a Capture the Flag map that takes place between two rival bases, separated by a large truss bridge. Much of the action centers on the bridge itself, but there are routes that lead around and behind the enemy base. Grab the enemy intelligence from their intel buildings and return it to your base!


CHANGELOG

==v0.6== - First open beta build. - Round timer changed to 20 minutes. - Fixed map time superseding round timer. - Added a route for non-super-jumping classes to climb onto the cargo containers in the center. - Modified both bases' courtyards to be slightly more open. - Various texture adjustments and improvements throughout the map. - Small player clip added to the top of the rockets to prevent players from getting caught. - Catwalk skybox supports remade to draw players' attention to its existence. - Engineers can no longer build in the intel room resupply rooms.


CONTACT INFORMATION

All comments, suggestions, and bug reports can be sent to: hackychan - Steam Forums hacky - http://www.tf2maps.net/

Or find me, Hacky, on a server near you!


SPECIAL THANKS

A huge thank you to Riuthamus from Medick's Slaughterhouse [San Jose, CA], [I AM]ThatGuy from [IAM-Clan.com] - Proving Grounds, and all the other server admins that have helped playtest ctf_truss through its alpha stages!

And also, thank you to all the players who have given me feedback and criticism for making ctf_truss an awesome map!

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Comments

    • P1: Beggar
      Points: 10
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    So... is this map being supported... ?

    Bananite
    • P2: Drudge
      Points: 1,203
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: one of the best custom maps so far

    Goyeyn yw Kernewek!
    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Pros: i like this map a lot, its a lot of fun. Its big enough yet close quarters all the time so it's very easy to move around and sentries have a hard time staying in one location Cons: Map name could be improved adn some textures area little bland Improvements: A little mroe work and a new name to make it more appealing, truss doesn't conjure up the image of a bridge tbh.

    (O>)
    • P2: Drudge
      Points: 1,308
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Nice job, good map. Improvements: You could make your bridge a little bit less massive. Maybe less angular.

    Bananed
    • P1: Beggar
      Points: 127
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: unique map layout, good design, lighting Improvements: skybox is good, but could use some variation/details Notes: good stuff!

    Toothmelon
    • P1: Beggar
      Points: 873
    • E1: Helper
      EF: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Nice, a building site is always a nice place to fight... LoL, Nice oudoor lightning, nice indoor lightning ofcorse 2, So, a 9/10 would be perfect, isn't it?

    Greetz

    Revenge Scripter
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