CPGRANDCANYON Version 1.0 Custom map for Team Fortress 2 Made by Tycho terryn aka Yo_Neo Website: http://Tycho.terryn.be
.:: Description ::.
This is a map that combines both indoor and outdoor areas. The central control point is located on a bridge which spans over a deep canyon. Underneath the brigde is a maintance tunnel which can be used as an alternative route.
.:: Features ::.
- 5 Control Points
- 3 forward spawn points fror each team
- 10 minute timer
- HDR lighting
.:: Updates FINAL version 1.0 ::.
- Fixed doors of last forward spawn (maintance tunnel)
- Enlarged and vizualised capture areas
- Some minor tweaks
.:: Updates BETA 5 ::.
- Added detail
- Rebuild some areas
- Removed creator text
.:: Updates BETA 4 ::.
- Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
- Adjusted Spawn times, players spawn alot faster now
- Fixed strange behaviour of doors
- Map now goes into sudden death mode when time is up
- Added more cover for the central CP
- Easier access to second CP
- HDR lightning
- Added some buildings
.:: Updates BETA 3 ::.
- Changed map name from cpcanyon to cpgrandcanyon to avoid confusion with ctfcanyon
- Added timer to the map
- Map now has 5 control points
- Each team now has 3 dynamic spawn areas
- Prevented engineers from building inside the spawn areas
- Opposings teams can't open eachothers spawnroom gates
- Added some ambient sound
- More shelter from snipers
- Changed warning sounds for control points
.:: Notes ::.
A smaller version of this map (with only 3 capture points) is also available under the name CPMINICANYON. This version might be better suited for smaller servers (8vs8 or 12 vs 12).







