cp_grand_canyon

Credits

Submitter
  • P1: Beggar
    Points: 481
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Yo_Neo (Creator/Co-creator)
Key Authors
Yo_Neo

Rating

9.07/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
8
ViewCount
2,830
Downloads
852
Date Added
4 years ago
Date Modified
4 years ago

CPGRANDCANYON Version 1.0 Custom map for Team Fortress 2 Made by Tycho terryn aka Yo_Neo Website: http://Tycho.terryn.be

.:: Description ::.

This is a map that combines both indoor and outdoor areas. The central control point is located on a bridge which spans over a deep canyon. Underneath the brigde is a maintance tunnel which can be used as an alternative route.

.:: Features ::.

  • 5 Control Points
  • 3 forward spawn points fror each team
  • 10 minute timer
  • HDR lighting

.:: Updates FINAL version 1.0 ::.

  • Fixed doors of last forward spawn (maintance tunnel)
  • Enlarged and vizualised capture areas
  • Some minor tweaks

.:: Updates BETA 5 ::.

  • Added detail
  • Rebuild some areas
  • Removed creator text

.:: Updates BETA 4 ::.

  • Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
  • Adjusted Spawn times, players spawn alot faster now
  • Fixed strange behaviour of doors
  • Map now goes into sudden death mode when time is up
  • Added more cover for the central CP
  • Easier access to second CP
  • HDR lightning
  • Added some buildings

.:: Updates BETA 3 ::.

  • Changed map name from cpcanyon to cpgrandcanyon to avoid confusion with ctfcanyon
  • Added timer to the map
  • Map now has 5 control points
  • Each team now has 3 dynamic spawn areas
  • Prevented engineers from building inside the spawn areas
  • Opposings teams can't open eachothers spawnroom gates
  • Added some ambient sound
  • More shelter from snipers
  • Changed warning sounds for control points

.:: Notes ::.

A smaller version of this map (with only 3 capture points) is also available under the name CPMINICANYON. This version might be better suited for smaller servers (8vs8 or 12 vs 12).

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Comments

    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Very good and intersting map suits tf2 well, and doesnt stop to produce a challenge. The design is good, like 2fort and the gameplay is nice.

    flight to eternity
    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Also you have removed doors from the spawn point so now there is only 1 door. when it jams everyoine us stuck in spawn, especially a problem when the whole team spawns at same time when last cp is under attack

    took it off server a while ago as it isnt playable really at moment with the doors trapping players in spawn. also it gets a bit boring

    (O>)
    • P6: Merchant
      Points: 348,431
    • E1: Helper
      EF: 1
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    tycho_monolith

    Very fun map although it is a bit too big for my taste.

    It's just a flesh wound
    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    The extend time for capping a cp is too long, the map goes on forever, going to have add a limit in there to auto switch it which i rather wouldn't do. just pld it for an hour and it still didnt finish so switched

    (O>)
    • P1: Beggar
      Points: 221
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: Looks great. Map has very good quality and a good active gameplay. Cons: Another canyon :P Building in spawns Improvements: none

    Bananite
    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Nice work

    (O>)
    • P1: Beggar
      Points: 629
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Nicely layed out, plays well. Lots of paths through map so no brutal choke points.. but not so complex that you get lost. Cons: Havent come across any yet, will post if I do! Notes: Played this on my server today for 40 minutes with 32 people. The map recieved good reviews and is now in my cycle. GJ!

    Stand tall or don't stand at a
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