Hey... We loaded this map onto our 24 slot public server and I personally found it to be pretty balanced... However, there were a few small issues that I thought Id mention...
The match time is a little short. We have yet to finish a complete game without it going into sudden death... To that end, I appreciate that you added sudden death, but I think it kicks in a little soon...
Also, in the sewers, there is a silly exploit that could easily be fixed... Engies can put teleporter exits inside the bars of one of the drainpipes... It then causes anyone who takes the TP to get stuck behind the bars and opens the map up to some serious griefing sessions... :(
If you made that area unbuildable, it would easily address this problem... Until that is done I will be removing it from our rotation, as we dont want to give anyone any ammo to be an idiot and ruin the gameplay for the rest of the community on our server...
Otherwise, as I said, it is a fun map that has the capacity to provide some well-balanced battles... There is sufficient signage that nobody should get lost, though, the first few times it took people a bit to figure out where to drop the intel for the cap... But, now that we know, there is no problem there...
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