ctf_magnetic

Credits

Submitter
  • P1: Beggar
    Points: 548
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Acegikmo (Creator/Co-creator)
Key Authors
Acegikmo

Rating

8.85/10
Based off 8 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
26
ViewCount
3,158
Downloads
485
Date Added
4 years ago
Date Modified
3 years ago

A melee ctf map designed for fun

EVER SINCE VALVE'S WEAPON UPDATES STARTED, THIS MAP CRASHES. I will probably not make it work, but I'll keep this map here as a memory. Also, I might change this into an arena map.


Hello :) This is the first map I release, and I'm kinda excited to see what the community thinks about it.

This map is a melee-only ctf. The 2 teams start on their own side of an arena. This arena has a wall in the middle, that stays up for 25 seconds after each capture of the intelligence. As a punishment for the team who got their flag captured, a train will run through their base, crushing the people who are in the way!

Each spawn room has a dispenser in it. This is simply because having a resupply cabinet there would be insane, since the spawn is very close to the combat area. A dispenser heals slowly, and the person who is low on health will have to consider whether he want to stand and wait at the dispenser, or risk dying.

Also, the scout doesn't have any weapons at all. This is because the scout is simply too fast for a small map like this, so he has to have some drawback.

I've been through alot of playtesting on this map and I hope you'll like it :) Thanks [Ci] and =58th= for the playtesting!

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Does this map use a "tfweaponx kill" thing to remove weapons? If that's the case, I can fix problems regarding new weapons.

    Bananite
    • P2: Drudge
      Points: 1,010
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    • A5: Veteran
      Account Age: 5 years

    Pros: Very nice looking Cons: Cant say nothing because it's your first map. ;P Improvements: dunno Notes: 10/10

    Map will be added to our Fun CTF maps server! 84.244.187.186 (Server down atm. Im fixing it.) :)

    • P1: Beggar
      Points: 548
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Fighting about lifts shouldn't be that much trouble really. And yes, the scout jumping over the wall is intended :)

    • P1: Beggar
      Points: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Did you intend for scouts to be able to jump over the raised divider?

    Suggestion:

    Remove the spawn lifts in favor of fans that blow you up? Fighting with teamates over a lift is a right pain in the arse...:)

    Bananite
    • P1: Beggar
      Points: 117
    • E1: Helper
      EF: 7
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    • A5: Veteran
      Account Age: 4 years

    Pros: great looking map, wish i had a server to try it on or knew of one,

    • P1: Beggar
      Points: 14
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Great job, it looks so nice! I can't wait to see your next maps.

    Bananite
    • P1: Beggar
      Points: 548
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      Account Age: 4 years

    Thanks for the incredibly constructive feedback crazychicken

    • P2: Drudge
      Points: 2,878
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      EF: 17
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    • A6: Elder
      Account Age: 7 years

    Melee maps get old after 4 minutes

    (O>)
    • P1: Beggar
      Points: 548
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    • A5: Veteran
      Account Age: 4 years
    Posted by AI|Chicky Cons: but it's too confusing. There's no indication that this is melee only. it's even more confusing if you're a scout. Then there's the exit that doesn't open in spawn. I don't know if it's supposed to be a real exit or not. Improvements: Rename the map to melee_magnetic so people KNOW it's a melee map. Provide info on a txt file with the same name of the map that indicates tha the scout does not have a weapon due to the easy of capping. If the exit in spawn isn't supposed to open - remove it. No sense in providing a door that goes no where just for the sake of decoration

    Thanks for the tips. However, there IS an indication that it is melee only. When you start the map, there's a board with all you need to know about the map, including the scout thing. If people actually read it, they would know. Also, non-functional doors are there for decoration and added realism. People see that they're not supposed to use it anyway :)

    • P4: Worker
      Points: 37,209
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 8 years

    Pros: Your map looks great.... Cons: but it's too confusing. There's no indication that this is melee only. it's even more confusing if you're a scout. Then there's the exit that doesn't open in spawn. I don't know if it's supposed to be a real exit or not. Improvements: Rename the map to melee_magnetic so people KNOW it's a melee map. Provide info on a txt file with the same name of the map that indicates tha the scout does not have a weapon due to the easy of capping. If the exit in spawn isn't supposed to open - remove it. No sense in providing a door that goes no where just for the sake of decoration. Notes: If you make changes to the map, let me know and I'll re-evaluate. For a first map, you did an excellent job.

    www.clan-ai.com
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