cp orange cross2 v2

Credits

Submitter
  • P2: Drudge
    Points: 1,308
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Varadero (Creator/Co-creator)
Key Authors
Varadero
MoHaX

Rating

7.83/10
Based off 27 rating(s)

Additional Info

Development State
Final/Stable
Version
2.2
Maximum Players
32

Stats

Post Count
62
ViewCount
13,397
Downloads
2,868
Date Added
4 years ago
Date Modified
4 years ago

Probably the best TF2 orange map you could find. Enjoy the original gameplay!


******** ORANGE_CROSS2 ********

***** VERSION 2 FINAL RELEASE ****

Objective: Capture all the 5 control points to win the round. 15 minutes round timer and 3 minutes added for the 3rd and 4th flags. Control Points can't be captured still the previous one is not owned by the team. So, start by following the arrows...

As an orange map, orange cross2 is not supposed to be realist or to bring an amazing design. Consider this map and a training map, with an original gameplay. Also, I didn't turned HDR on cause it doesn't match with the "orange spirit".

Version 2 upgrades: - Better brush work, better lightning, more buildings for a better design and gameplay; - Whole map is a little bit smaller for a faster action; - Dynamic blinking arrows to show to way for the 2 firsts flags; - More objects in the way, to reduce snipers efficiency and to add hidding spots; - Captures points displayed as a cross in the HUD; - Timer added (15 minutes + 3 minutes for captures); - Last captures points moved cause they were too easy to defend; - Capture times reduced; - Spawn exits layout revisited for a better gameplay; - Soundscape added.

Credits: Map designed by Varadero (jan08) Palm tree by Mohax Thanks to www.tf2maps.net, www.teamfortress2.fr and www.mapping-area.com members.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Great geometry Fun to play

    Cons: Announcer seems to consider every CP the final CP Improvements: A few more team-based directional signs

    Game Hoster
    • P3: Peasant
      Points: 13,309
    • E1: Helper
      EF: 5
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Good map, defenitely worth more than a 2/10 or 0.9/10 lol. I like how you managed a nice look even WITH dev textures. Great work here. Also I liked the overall gameplay of this map - even if snipers do really suck lol. Keep it up. I don't think you need to retexture anything.

    HQ is HQ
    • P1: Beggar
      Points: 39
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This is the best map ever, simple but great.

    Static Chill Dev Team needs he
    • P1: Beggar
      Points: 326
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: It is a very fun map Cons: Not very well designed ORANGE Odd CP arrangement Improvements: No dev texture fix the cp list improve the design Notes: I do think this map has a lot of potential. But fix all the errors and you'll see.

    Bananite
    • P1: Beggar
      Points: 289
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I'll have to check again but I think a few cubemaps might be broken. I see a purple glow on the objects.

    It's my opinion that HDR should NOT be used on Orange maps. It's just too damn bright. I never use HDR on my Orange maps but always use it on my other maps.

    Bananite
    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I though this would top orange x but it doesn't :( sorry the tower in orange x is just so fun but this isn't

    farly new to mapping
    • P1: Beggar
      Points: 148
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: looks good.havent played it yet Improvements: lighting could be improved, maybe some differant patterns in the dev textures:every other block, or something of that nature.just switch it up. make it differant from all other orange maps. Notes: keep em comin

    do you like chocolate?
    • P1: Beggar
      Points: 154
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Good Job. The 4th Screenshot was pretty appealing to my eye. Cons: Maybe make no trees because those aren't orange in real life. Notes: Critics might take you down but its just there opinion so don't feel bad i think this looks perfectly for tf2.

    get out
  • Anonymous

    Cons: It's ugly, orange, and just counterproductive to all the design Valve put into TF2.

    • P1: Beggar
      Points: 6
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: + Love Orange maps + Brushwork is fine + Fun Cons: - no HDR - I said i Love onrange maps , but dev_textures cant get a perfect Rating. Improvements: DOnt know right know... If you like Orange Maps, then i couldnt say , improve it.

    Bananite
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