ctf_runway2

Credits

Submitter
  • P2: Drudge
    Points: 2,869
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
[NATO]Hunter (Creator/Co-creator)
Key Authors
nato_hunter

Rating

8.68/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Version
2.0
Maximum Players
40

Stats

Post Count
11
ViewCount
2,173
Downloads
325
Date Added
4 years ago
Date Modified
3 years ago

Small, balanced and fast map for quick gameplay.

Runway - ctf_runway2

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MAP INFORMATION

Title: ctfrunway2 Version: Final 2.0 Filename: ctfrunway2.bsp Created By: Marc H. - [NATO]Hunter Author Email: mback2k@gmx.de Type: CTF Web: http://www.sourceplugins.de/ Compile Date: 01/29/2008 Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> Beta 5 -> Beta 6 -> Final 1.0 -> Beta 1 -> Beta 2 -> Final 2.0 Beta Testers: - Mattie and clanmates - Venjax - awuh0 - JoeyT2007 / JoeyT2008 - GODJonez - SuperDave - and everybody else that I just forgot...

A very big thanks to Mattie, who supported the development and helped me with making the map look more detailed/nicer.

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The changelog may not be complete. I didn't wrote down any small change!

FINAL 2.0 CHANGES: -BUGFIX: One of the shacks in the middle was flying (not touching ground). -BUGFIX: Intelligence could fall under the stairs. -BUGFIX: Occluder at spawn doors was to wide. -BUGFIX: There was a hole in the big displacements. -REVERTED: Packed all textures and materials into the map with PakRat. -Removed the red light from the side exit doors. -Added another room behind the old intelligence room. -Moved the intelligence to that new room. -Added walls between the ramps near the spawns. -Added a new tunnel from the middle of the map to the back of the new intelligence room. -Changed the skybox to the one from tchydro that has some clouds in it. -Tried to make the border walls look nicer. -Added door frames to some doors. -Changed the lightning in the edge of the side tunnels. -Changed some skins of models to fit the base. (eg. blue lights in blue base) -Changed the lightning in front of my little avatar. -Added some more details like overlays and propstatic's.

FINAL 1.0 CHANGES: -BUGFIX: Intelligence could fall under the ground at red spawn door. -BUGFIX: Occluder didn't worked like it should. -Packed all textures and materials into the map with PakRat. -Replaced the front texture of the blue base. -Added my small avatar to hidden places on the map.


BETA 6.0 CHANGES: -Re-textured shacks/small buildings on blue side (again). -Re-textured ceiling, floor and front wall of the blue side. -Moved the (/) no entry sign behind the main spawn doors. -Added occluders to the main spawn doors. -Reduced the intense of the red lights at side doors.


BETA 5.0 CHANGES: -Re-textured shacks/small buildings on blue side. -Removed the "No entry"-hand from the new side doors. -Added more plates to the main roofs again. -Added more wood details on the red side.


BETA 4.0 CHANGES: -Added another exit from the spawn to the upper level. -Added more metal plates/slices to the roofs. -Made it easier for snipers to run out of the spawn and reach a good position faster. -Reduced the respawn-time to 5 seconds. (Sometimes it seems to stop working, not sure about this.)


BETA 3.0 CHANGES: -BUGFIX: The overlays were missing/misplaced. -Made everything smoother by fixing clipping errors. -Added details to the different team sides. -Worked on the HDR again.


BETA 2.0 CHANGES: -BUGFIX: HDR made everything look crazy/overblended. -BUGFIX: There was no timer and the map never ended. -Put in a lot of prop_ details and added more stuff to hide. -Re-textured many parts of the map to fit more into the TF2 style.

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DEVELOPMENT:

Program: Hammer, PakRat, vTex Known Bugs: None Compile Time: 15 minutes HDR: Yes Compile PC: Intel 2.8 GHz Dual Core, 2 GB DDR2 Ram

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INSTALLATION:

Extract the zip file to ...Steam/steamapps//team fortress 2/tf

Create/join a server with ctf_runway2

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Have fun! More screenshots can be found here and here.

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Comments

    • P1: Beggar
      Points: 60
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Layout, very nice for most classes. Cons: Small Coverage, Snipers have it to easy Improvements: Obstacles, or at least a way to avoid snipers

    Sniping is a Art
    • P1: Beggar
      Points: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Fair to both teams, allows for some strategy. Cons: No real strong spots for engineers...is too easy for snipers to dominate. Improvements: Perhaps add more obstacles to hide from snipers.

    Bananite
    • P2: Drudge
      Points: 7,158
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Looks awesome. Nice build.

    • P1: Beggar
      Points: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Fast and to-the-point. Hard to turtle. Cons: Snipers are pretty strong here as there's no route that isn't covered by snipers. Improvements: Maybe the ceilings/walls?

    Creator of EventScripts
    • P3: Peasant
      Points: 8,756
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Looks like a good map. I'll look out for servers running it.

    • P2: Drudge
      Points: 2,869
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Varadero A lot of good things on this map. But the outdoor part is ugly to me. Maybe cause of the concrete walls texture, too sad.

    I see what you mean. I am sorry, but I didn't had an idea for a cool enviroment that would fit around the map.

    EventScripts ownz!
    • P2: Drudge
      Points: 1,308
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    A lot of good things on this map. But the outdoor part is ugly to me. Maybe cause of the concrete walls texture, too sad.

    Bananed
    • P2: Drudge
      Points: 1,469
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    If I had a custom/rotation TF2 server I would run this map, with your medipacks addon of course. I wish I did lol.

    www.TopNotchClan.com
    • P2: Drudge
      Points: 2,869
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Aceman Looks, nice. This map could be added to the fairy wombat fpsb tf2 server. I like the layout and it looks hot.

    Thanks, that would be really nice :)

    EventScripts ownz!
    • P2: Drudge
      Points: 2,433
    • E1: Helper
      EF: 15
    • C4: Super Moderator
    • A5: Veteran
      Account Age: 5 years
    Aceman

    Looks, nice. This map could be added to the fairy wombat fpsb tf2 server. I like the layout and it looks hot.

    Super Bananite
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