cp_hsx_orangetowers_b1

Credits

Submitter
  • P2: Drudge
    Points: 1,312
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    EF: 1
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    Account Age: 4 years
HSx DrunkMouse (Creator/Co-creator)
Key Authors
HSx DrunkMouse

Rating

8.00/10
Based off 2 rating(s)

Additional Info

Development State
Beta
Version
1.0
Maximum Players
24

Stats

Post Count
12
ViewCount
1,507
Downloads
291
Date Added
4 years ago
Date Modified
4 years ago

HSx Orange Towers

HSx clan Orange Towers Beta 1

Errors with default cubemap are know, working on fixes atm. This is beta version, please provide feedback.

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Comments

    • P1: Beggar
      Points: 100
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      EF: 1
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      Account Age: 4 years

    So why does my rating gets removed, because its fair. If even the admins on fpsbanana are going to remove the lower ratings for no reason, than fpsbanana is really going down

    Ring Ring Ring, bananaphone
    • P1: Beggar
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    Balance: its totaly outbalanced. Its to sniper friendly Design: Its poor quality all orange and grey. Huge clanmarks on the tower Fun: Its funny for a 10 minutes, than you're already bored Gameplay: It is not that bad. But still the classes are outbalanced Teamplay: I can see that there is teamplay, with a team off 15 snipers to cover 1 scout....

    Ring Ring Ring, bananaphone
    • P1: Beggar
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    Posted by HSx DrunkMouse First off, I'm happy that you say my buildings are not beautyful, because they're beautiful. And why don't you try the map before you say the textures don't look good with HDR?

    I tried it. And it doesn't look nice. About your "building", sorry, but I don't see what it's supposed to be, and it's ugly.

    Bananite
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    Seems you worked hard on it, but it's not really nice to see and not really funny to play.

    Bananite
    • P2: Drudge
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    Posted by Snipergen
    Posted by HSx DrunkMouse
    Posted by Snipergen Orange maps SUCK but some good brushwork here and there.
    I agree, I don't really care for orange maps, but due to the scale of my map too many error reports would generate due to the varied textures I used. Orange takes up very little rendering resources so naturally was the best choice for me to use. I'm not throwing your suggestion out, or asking you to forgive me for it, rather explaining why. Thank you. -dm
    Dont really agree on that, source engine is capable of doing pretty good things, and with right area portal and hints, you can almost do whatever you want with it. I hate orange maps because they are made quickly, they often are made by newbie mappers etc... Also I hate it that I run in a fake world that's not fitting the tf2 art style. So please, if you make a non-orange map, go ahead, Im gonna take a look at it than ;)

    Well I am working on making it with correct textures, but like I said it keeps crashing due to overflow of renderables and textures. I'll let you know if I do get it to finally work.

    Build it. Burn it. Blow it up.
    • P2: Drudge
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    Posted by HSx DrunkMouse
    Posted by Snipergen Orange maps SUCK but some good brushwork here and there.
    I agree, I don't really care for orange maps, but due to the scale of my map too many error reports would generate due to the varied textures I used. Orange takes up very little rendering resources so naturally was the best choice for me to use. I'm not throwing your suggestion out, or asking you to forgive me for it, rather explaining why. Thank you. -dm

    Dont really agree on that, source engine is capable of doing pretty good things, and with right area portal and hints, you can almost do whatever you want with it.

    I hate orange maps because they are made quickly, they often are made by newbie mappers etc... Also I hate it that I run in a fake world that's not fitting the tf2 art style. So please, if you make a non-orange map, go ahead, Im gonna take a look at it than ;)

    Bananite
    • P2: Drudge
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    Posted by Snipergen Orange maps SUCK but some good brushwork here and there.

    I agree, I don't really care for orange maps, but due to the scale of my map too many error reports would generate due to the varied textures I used. Orange takes up very little rendering resources so naturally was the best choice for me to use.

    I'm not throwing your suggestion out, or asking you to forgive me for it, rather explaining why. Thank you.

    -dm

    Build it. Burn it. Blow it up.
    • P2: Drudge
      Points: 2,171
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      Account Age: 5 years

    Orange maps SUCK but some good brushwork here and there.

    Bananite
    • P2: Drudge
      Points: 1,312
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      EF: 1
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      Account Age: 4 years

    Quote: "This map is too big. Structures are not really beautyful. Orange textures with HDR don't look good. Anyway, there are some original stuffs."

    First off, I'm happy that you say my buildings are not beautyful, because they're beautiful. And why don't you try the map before you say the textures don't look good with HDR?

    Build it. Burn it. Blow it up.
    • P1: Beggar
      Points: 31
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    • A5: Veteran
      Account Age: 4 years

    This map is too big. Structures are not really beautyful. Orange textures with HDR don't look good. Anyway, there are some original stuffs.

    Bananite
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