ctf_november_b1

Credits

Submitter
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    Points: 162
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    Account Age: 5 years
Urza-RUS (Creator/Co-creator)
Key Authors
UrzaRus

Rating

4.67/10
Based off 1 rating(s)

Additional Info

Development State
Alpha
Version
1.0
Maximum Players
32

Stats

Post Count
5
ViewCount
747
Downloads
86
Date Added
4 years ago
Date Modified
4 years ago

Submarine dock

Maps foundation is classic ut99 map, named ctf_november :) doing remake of this map is interesting 4 me coz that map provide non standart unsymmetric geometry and i want to see how it will works in tf2. of course, map is little tweaked by me, i make little easy ways to access flag 4 attacking teams. so, now is first public version, and i need to know what to do next and what things are need to improve balance. PS. ye, i know, brush-maked submarine is ugly, but 4 alpha version is normal ;))

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    AI|Chicky Oh, what a theorist! Who appointed you a map critic? -- Did you play at ctfnovember with much fun in UT? Did you? Of course, you didn't. you shouldn't wrote such nonsense if you played. Map is wonderful!

    Bananite
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    Posted by Urza-RUS of course unsymmetrical mean little not balanced, but there are players exchange teams after 3 capptures. sub and water is a part of original map, so removing them is inpossible/

    Players change teams after three captures? Don't you mean players change MAPS after three captures? I don't know that I've played any ctf map recently where someone was actually able to get one team to capture three times in a reasonable amount of time.

    It would be interesting to see an overview of your map. I'm willing to bet one base is much larger than the other.

    www.clan-ai.com
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    Posted by AI|Chicky Cons: CTF maps should have similar bases or you make the teams unbalanced. Red base is nothing like Blu base. There's entirely too much water. The sub in the middle is really not needed and doesn't look very good. Improvements: Remove the sub and put the ramps from one side to the other (or ramp put the grates over the water completely). Less water in BLU base. The map lighting leaves a lot to be desired. The map feels very dull and dark. Open up the base by making the ceiling open in parts or have skylights.

    of course unsymmetrical mean little not balanced, but there are players exchange teams after 3 capptures. sub and water is a part of original map, so removing them is inpossible/

    RusDev
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    Cons: CTF maps should have similar bases or you make the teams unbalanced. Red base is nothing like Blu base. There's entirely too much water. The sub in the middle is really not needed and doesn't look very good. Improvements: Remove the sub and put the ramps from one side to the other (or ramp put the grates over the water completely). Less water in BLU base. The map lighting leaves a lot to be desired. The map feels very dull and dark. Open up the base by making the ceiling open in parts or have skylights.

    www.clan-ai.com
    • P1: Beggar
      Points: 51
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      Account Age: 4 years

    Sweet, another UT remake, dam I loved that game. Good luck with working on this map, im going to download and try it out now.

    Bananite
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