A remake of a great team fortress classic map.
Note on Texture Problems I realize some models and textures have a purple checkerboard on it. This is due to Reflective problems. The reason being, when i compiled it. I built the cubemaps for LDR, but not for HDR, witch is why its having the problems.
Dont worry, my next release will be much better. I'm not releasing info on it though.
Move the .bsp to your maps folder. Ignore the bz2 if your not a server host.
Ive done a good bit, i released B3 on our server a good few weeks ago, and since then ive been doing nothing but learning how to optimize, i didnt post b3 because it was way to laggy.
Anyway, hope you like my new version, as always, my email is mainblz@gmail.com if you notice any bugs.
You can find other maps from out team at http://www.volcom-mapping.com
And for information about our server/clan go to http://www.bay-clan.org
THANKS! -Hell Berzerker
||CHANGELOG FROM B2|| -Huge improvement on textures -Better Geometry, mostly on sniper towers. -Added 1-way shortcuts through the sides of middle. -Many new details added. -Optimized for better performance. -Changed lighting to day. -Small fixes improving gameplay. -Decals added. -Detail Models Added. -Camping areas for demoman/soldier above intel basement.







