cp_corporation_b1

Credits

Submitter
  • P1: Beggar
    Points: 394
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
TheHawk (Creator/Co-creator)
Key Authors
Reed Hawker

Rating

9.27/10
Based off 16 rating(s)

Additional Info

Development State
Beta
Version
1.0
Maximum Players
24

Stats

Post Count
56
ViewCount
8,183
Downloads
1,718
Date Added
4 years ago
Date Modified
4 years ago

The Blue team is staging a hostile takeover of the Red corporation! Follow the Blue team from their invasion in the harbor to the dramatic capture of the Red team's corporate office.



Hey, beta3.0 is out! Get it instead! http://www.fpsbanana.com/maps/56057



Corporation beta1.0 cpcorporationb1.bsp

by Reed Hawker ([aVa] Hawk)

Overview:

The Blue team is staging a hostile takeover of the Red corporation! This assault map follows the Blue team from their invasion in the harbor of the enemy to the dramatic capture of the Red team's corporate office. Battle your way through the docks, warehouse, and working spaces as the Blue team or defend your CEO to the end with the Red team.

This map is a control point map along the styles of Dustbowl, in which the Blue team attempts to capture all of Red's control points before time runs out. Once a control point has been captured, it cannot be recaptured. There are three rounds with two control points each.

This is my first Team Fortress 2 map and it's still in beta, so I hope to learn a lot from the people who test it out. Please leave your comments on ways I can improve it. There are still a lot of unfinished areas, but I'm still open to advice on how I can improve its visuals, layout, and balance.

How to Install:

Unzip the contents of the zip file into your team fortress 2\tf\maps directory. It is one singular .bsp file and all custom objects and textures should be included within it.

Thanks:

Thanks to the kinds folks over at TF2maps.net for their help on various little problems I came up with. Also, a big thanks to my Avalanche friends for helping to playtest this map.

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Comments

    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Fun and looks new, the boat is beautiful! Cons: The main problem i have was, as a solder i like to take the high ground, and when running along the top of the cargo in the ware house... your a snipers best friend.

    farly new to mapping
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: looks great and plays well Cons: agreed the second control point is a letdown but thats all I have too say Improvements: none since this a the first beta Notes: maybe a few shields and and ramps at the hallway in the third stage last cap would go nicely with this map

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I agree with other people about the second cap point on the third section - that hallway is just too much of a bottleneck, it just gets camped by sentries, projectile spam and heavies spamming into it with dispensers.

    Another issue is that there's potentially too much freedom on the first dock section with demoman and soldier, they can just jump on top of the structures around the first CP ignoring most defense, making it too easy to destroy sentries in common areas.

    Great map though, it's a surprise to see a custom map that actually plays comparable to stock maps.

    • P2: Drudge
      Points: 5,899
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Notes: we are running it more and more on our server. hope to see b2 or final soon! =-D

    in hiatus :)
    • P4: Worker
      Points: 37,209
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 8 years

    Hey, when is b2 coming out?!?!

    www.clan-ai.com
    • P4: Worker
      Points: 37,209
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 8 years

    Hey, something else to fix in b2.... in the first area by the boat, there are several solid objects that sentry guns can shoot through. We had a guy build a sentry under the dock and it shot people when they spawned inside the boat. :o

    Also, in the second area, second point (so technically, the 4th point), pyros are able to set people on fire from beneath the point - even if they can't see the individual and there is only solid surfaces between the individual the pyro.

    Let me know when b2 is coming out!!!!

    www.clan-ai.com
    • P1: Beggar
      Points: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    The visual effects in this map are simply stunning. You did an excellent job all around on this map, i've come to conclude. I only wish that you would make an assault map where red takes over blue, because I'd like to see more of the BLU style buildings and stuff. I prefer the cooler colors to the warmer RED colors. I'm sure someone will at some point, though, bud i'd like to see it from you.

    The thing is, the third point, second cap, is IMPOSSIBLE to capture. seriously.

    Bananite
    • P4: Worker
      Points: 37,209
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 8 years

    One more request.... can you change it so it scores like dustbowl? It's very discouraging for players to lose the entire round when they get all but one cap point.

    Please let me know when it's updated. Everyone loves the map!

    www.clan-ai.com
    • P1: Beggar
      Points: 31
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Obvious attention to details – everything looks fantastic!! Gameplay is also great - lots of routes and paths everywhere keeps everyone on their toes. Cons: Just minor stuff, such as preventing demomen from sticky-jumping to the 2nd point. (1st stage). I also wish there was a bit more protection for offense on the 3rd stage... it can be tricky for a team to get out of spawn if defense has lots of sentries placed correctly. Improvements: Fix the spawn doors - but I'm sure you're quite aware of that now. Notes: This map is already becoming a favorite in the mapvotes on our server... We love this style of map (Attack/Defend - like Dustbowl/Gravelpit.)

    Thanks for taking the time to make this map. Seeing as this is your first TF2 map, I honestly can't WAIT to see what you have up your sleeve next...

    Hooah!
    • P1: Beggar
      Points: 490
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Fun map, I like the stages, similar to dust bowl. Cons: The third stage last cap was very difficult to attack, never capped it. Improvements: Another rout into the large room at the end would help. I know there's a hole you can rocket/sticky jump up through but it goes to the same hallway. Notes: I still had a blast on this map despite not getting the last cap.

    Bananite
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