ctf_royal_b3

Credits

Submitter
  • P1: Beggar
    Points: 308
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Redfox431 (Creator/Co-creator)
Key Authors
Redfox431

Rating

9.56/10
Based off 9 rating(s)

Additional Info

Development State
Beta
Version
3.0
Maximum Players
32

Stats

Post Count
17
ViewCount
7,586
Downloads
1,909
Date Added
4 years ago
Date Modified
4 years ago

CTF map with a poker theme.

CTFRoyalB3

Information

Name: CtfRoyalB3 Version: Beta 3 Filename: ctfroyalb3 Map and Textures by: Redfox Game Type: Capture the Flag

Changes/fixes

-The 1st, 2ed, and 3ed floors were heavily altered to offer a better flow to the castles. -There is now much more cover in the middle areas along with more ammo and med packs. -New dice textures were added to compliment the “poker” theme. -Skybox props have been rearranged to give a better look to the skybox. -HDR lighting has now been added. -General lighting has also been improved. -Capping the flag will now add an additional 2 minutes to the timer. -Spawn rooms have been given more detail. -Side jumping pads are now easier to scale.

Thanks

Thanks to the ]NsR[ No Skill Required clan and [RH] Renegade Heroes clan for providing their servers for testing.


E-mail: Redfoxmaps@hotmail.com

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Comments

    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: A wonderfull original idea, well done with plenty of charm, perfect balance (but it is symetrical) and good looks. Cons: the only con i see is simply that it is just a little bland, needs some flavor, some qerks, ect Improvements: perhaps some coctail classes, some more dice and betting chips, one of those things for pushing chips around and anything else ou can think of but i am mainly thinking in the castle. Notes: I do realy love this map but get bored of it in half an hour. but i do love it.

    farly new to mapping
    • P1: Beggar
      Points: 174
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    • A4: Graduate
      Account Age: 4 years

    Pros: Original look to the map. Cons: Easy to get pinned in your base and surrounded. Demomen and Soldiers can easily get to intel by jumping over base. Improvements: Redesign the top area so that this exploit can no longer be achieved. Create an exit in the back of the base to allow for more than one way out of your base.

    Libertarian
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pure fun, it must have been a hell of a work on the textures!

    http://www.deg.justgotowned.co
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    We just added this map to the control point podcast fun server #5. Can't wait to try it out. People are welcome to request it, nominate it, or see if it comes up in the normal rotation.

    Server Address: 8.6.15.11

    Bananite
    • P1: Beggar
      Points: 357
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Jesus, you even put a different texture on every wall. Incredible.

    Balls
    • P1: Beggar
      Points: 74
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I really enjoy the way this map looks, I stumbled upon it a little bit ago. The layout is pretty kick ass, the texture work is killer, and the lighting just fits. The only con I would have would be the interiors. Its a bit hard on the eyes at the start, but you do get used to it.

    Very kick ass work!

    Dude...?
    • P2: Drudge
      Points: 1,475
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I shall replace the other one on my server

    • P1: Beggar
      Points: 255
    • E1: Helper
      EF: 3
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    • A5: Veteran
      Account Age: 4 years

    This is a giant leap forward from b2 and I'm happy to include it in my rotation. Breaking up/reconfiguring the open areas, especially at the top level was IMO very much needed and you did an excellent job addressing those issues.

    Some things I noticed...

    • It seems very difficult to jump from the towers into the top level of the base. I was never able to do it as a soldier during the few opportunities I had to try it.
    • I think there should be small or medium health packs on all of the towers.
    • Like the other piece of feedback here, I agree that a less cumbersome route directly to the second floor would be helpful, but I also think if you were to add a direct ramp or something up the sides, nobody would ever try to take the main entrance. Realistically, I think it's best to leave it as is or make it slightly easier to make the jumps.
    • Along the same lines, I think the jumps along the extreme edges of the center wall are too much of a hassle to use and are for all intents and purposes useless when a sniper is paying attention. It'd be nice if they didn't require crouch jumping to traverse.
    • The middle of the center wall is very dark and it's often difficult to tell teams apart in that area.
    2fort2furious
    • P2: Drudge
      Points: 3,727
    • E2: Guide
      EF: 20
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Awesome

    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Needs more health around the top level for attacking demomen and soldiers; and I still think a ramp directly up to the second floor would open this map up a lot more

    (O>)
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