ctf_geothermal_b2

Credits

Submitter
  • P1: Beggar
    Points: 170
  • E1: Helper
    EF: 1
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Paria (Creator/Co-creator)
Key Authors
Paria

Rating

9.25/10
Based off 9 rating(s)

Additional Info

Development State
Beta
Version
2.0
Maximum Players
32

Stats

Post Count
19
ViewCount
9,189
Downloads
2,197
Date Added
4 years ago
Date Modified
4 years ago

A CTF map with matching bases based inside and outside of a geothermal power plant

Geothermal - ctfgeothermalb2

======================================================

MAP Info -

Title: ctfgeothermalb2 Version: Beta 2.0 Filename: ctfgeothermalb2.bsp Created By: Jon Ridehalgh - [RL]Paria Author Email: zen112880@zen.co.uk Steam Contact: http://steamcommunity.com/profiles/76561197971006146

Compile Date: 26/03/2008

Beta 2.0 Changelist Fixed various nodraw surfaces being visible Improved spawn rooms to make it easier to distinguish on which level you have spawned on. Added Playerclips to Blue spawn and numerous other areas Fixed engineers being able to build in some areas of the spawn rooms Fixed Intel getting stuck in various areas Toned Down ambient sounds in most areas Added smoothing groups to certain areas Added Basic 3d Skybox Added 1 new route for attackers/defenders - right of the upper spawn exit. Added more detail and colour to the main section Increased Lighting and ambient lighting and reduced the fog effect for better visibility

====================================================== DEVELOPMENT:

Program: Hammer/Photoshop Known Bugs: None Compile Time: 28 minutes

HDR: Yes

INSTALLATION:

Extract the zip file to ...Steam/steamapps/"Your Steam ID"/team fortress 2/tf/maps

======================================================

Thanks to: All of the Renegade Legion TF2 Community for helping me test the map http://tf2maps.net for all their help and assistance, feedback from players from Beta 1

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Comments

    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    The only comment needed is that pyros florish with there air blast on the walk ways. Not killing just knocking people off so there team knows were there coming from.

    farly new to mapping
    • P1: Beggar
      Points: 170
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Its suprising how deceiving having a large middle area is to players :D, the travel time on 2 fort (round trip) intel to intel takes me approx 1 min (scout), on geothermal 52 seconds. Straight from spawn would be very close too, quite a few people have commented on the size but before i even started the map i made it was going to be smaller than ctf_well - which i would agree is too large and similar to 2 fort but more expansive and less of a chokepoint in the midfield to actually promote players actually trying to capture th flag.

    Bananite
    • P1: Beggar
      Points: 396
    • E1: Helper
      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I do have 1 problem with this map. It is huge. So it does not work well with TF2.

    Bananite
    • P2: Drudge
      Points: 2,002
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Looks excellent, the brushwork is ace.

    • P1: Beggar
      Points: 396
    • E1: Helper
      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Best map I have ever seen. I wish more servers ran it so I could get a good ping

    Bananite
    • P1: Beggar
      Points: 170
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Beta 2 released!

    Bananite
    • P1: Beggar
      Points: 170
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Hehe, i've been trying to hop onto alot of servers running the map to get to see how different server set ups and players find the map, i've fixed most if not all of the behind the scenes errors - minor clipping /no draw issues, and i've done a little work spicing up the middle section.

    I plan on adding 1 small change to layout for b2 - i'll be adding an exit from the upper spawns that drop you directly into the side tunnels, this will also allow soldiers / demomen to jump up through it if they are on offence, also it gives the flag carrier an alternate route to escape,

    Im gonna start working on it fully again on monday, hopefully i will have played the map enough to have seen all i need to change by then :)

    Anyway heres a little of preview of the middle section after i added a bit more brushwork :)

    http://img212.imageshack.us/my.php?image=geothermal3100000vz3.jpg

    Bananite
    • P1: Beggar
      Points: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Played this map a couple days ago (you even joined and i called you a hacker lol)... it's absolutely beautiful... added to our rotation even. I think that you could add one more way to get to the enemy area from the middle area though... just a thought.

    excellent work. can't wait to see more from you.

    Bananite
    • P1: Beggar
      Points: 3
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Really pretty map! Cons: I can't see any. If you watch the youtube video, you'll see the map is not complicated at all. Improvements: None that I can see. Good job!

    Bananite
    • P1: Beggar
      Points: 435
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Great looking map, keep up the good work.

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