japan v2

Credits

Submitter
  • P1: Beggar
    Points: 661
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
NeOPaX (Creator/Co-creator)
Key Authors
*PaX.be*

Rating

8.81/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
2.0
Maximum Players
24

Stats

Post Count
5
ViewCount
5,560
Downloads
1,442
Date Added
4 years ago
Date Modified
4 years ago

Change the tf2's mapcycle and try a new type of backgound with japan !

This is the new version of Japan. I really like this map, i have work very very hard ( more than 200 hours ) on this one, and feebacks for the first version was good but some ppl want to see japan more finished, i've totally recreate it => I have fixed some problems, enlarge some control points, nerf the snipers and make the map more playable. I wish this version will be better than the latest, so i always need your feedbacks for enriching it , have fun :D

About the size : It's a copy/past of granary ( 51 sec as HWG from cp 1 to cp 5 on japan , and 1 min 5 sec from cp 1 to cp 5 ^^ ).

  • You must be a member

Comments

    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: From the first version : less sniping alley, more room for pyros, better first and central point, more visual aide to locate oneself. Cons: The visual aide is from vanilla TF2, and doesn't integrate well into the Japan-style. The walls between points now remove altogether the ability to rocket jump them, it was a good thing in the first version. The anti-sniper went a little too far Improvements: - please please please remove the white/blue(red) tile on the ground of CP 2&4. Visual aide was needed, but this is ugly. - the arrows and RED or BLU signs could be replaced by something a little more discreet and more Japan-like. The arrows a the light shadow of a oni pointing toward a direction, the signs by the color of the rock floor by example, or some red or blue lightly colored props. Notes: Still a very nice work, but I think you went too far on the points given on the first version.

    Bananite
    • P1: Beggar
      Points: 31
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Fantastic lighting and details... even better than v1! Cons: none that I am aware of... Improvements: I do kind of miss the underground passages from v1... Notes: Every time this map loads when our server is full, I always hear several "Wow! Awesome map!" comments... Great job!!

    Hooah!
    • P1: Beggar
      Points: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Good map just got better. Glad the snipers are no longer as powerful.

    Bananite
    • P1: Beggar
      Points: 215
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Get lighting, forward spawn points, nice layout with enough routes. All classes work well. Very nicely done. Cons: None Improvements: None Notes: This is one of the best lighted maps I've ever seen.

    Apeeling Member
    • P2: Drudge
      Points: 2,878
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    I think you went too far in nerfing the snipers, the 2 corridors will be too easily controlled by sgs and demomen

    Now it plays like a standard sprayfest map, theres no battle for middle cp anymore as its impossible to retake it.

    making v1 look nicer with a better tunnel system would have been better imo You could have left the sniper rape provided there was another way to get to middle cp

    (O>)
  • You must be a member