Bathroom is a rats style map in which two teams battle it out over 6 control points. While it may seem like a large map, the various systems in the walls allow for quick travel.
Bathroom Alpha
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Map Information:
Title: Bathroom Version: Alpha 3 File: cpbathrooma3.bsp (~ 35 mb)
Created by: Colin Callahan (ULEC*RedPower in game)
With design assistance from: Brendan Gilman (ULEC*Evil Murdach Swayze in game)
Author(s) Email: Colin Callahan: cmc429@stu.aii.edu Brendan Gilman: 1986bg@gmail.com
Game type: currently CP, but it has yet to be finalized. Compiled on: April 13, 2008 Objective: To capture all 6 points. (Will likely change in the future)
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Brief Description:
Bathroom is a rats style map, so the player is about 4" tall. There are 6 areas, which are the Cabinet, Counter-top, Toilet, Hamper, Shower, and Window Sill. The various areas are connected in many surprising ways through the inside of walls in the mousehole and piping systems. Everything is stylized in a fairly realistc way to enhance the experience of being very small. For each area, there is a capture point and a respawn tied to it. So the more capture points you own, the more places you will spawn. Enjoy and be sure to let me know what you think!
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Alpha 3.0: -Fixed cubemap reflections.
Alpha 2.0 First Public Release: -So after many months of intense work, I am finally releasing the first public version of the map "Bathroom", for lack of a better title. -Everything is functional at a basic level, Red starts in the Cabinet and Blue starts in the Shower. -Keep in mind this is no playable release per say, it lacks many necessary elements to provide the player with direction and information. -Please excuse the large file size as various optimizations still need to be done. The addition of custom content also adds about 12 mb.
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©2008 by Colin Callahan All Rights Reserved
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