Honestly, I don't see what so many people are bitching about. Is it because of the actual gameplay, or is it the porting or what?
As far as I'm concerned, this version is the best version of warpath so far. A lot of fixes, of course. Such as locking the doors is a big plus. Compared to the other versions, I've seen the first as shit since the enemy team would always camp the garages near the points and it gets completely redundant. Sure, it's easy to rid of them once they open the door again using the demoman's stickies, but it's still just there.
Another plus is the medkits. I'm not sure how to put it, but being able to heal more health in a shorter amount of time without always having to depend on a medic when they are already needed on the frontlines just screams improvement to me rather than making the player run back and forth amongst smaller medkits. That usually made the game just feel slower when one has to wait around for meds.
Amazingly enough, the barrels in front of each team's main tunnel to the central point actually server a purpose for cover and the ladder doesn't make movement so cumbersome when trying to move to the top. Sure it slows down the enemy team, but it also slows down the defending team as well imo a little too much. It's just simply more convenient.
Despite what other people are freaking out about on the textures, I don't think they're that important to look at and inspect every single detail. The game's too fast paced [as in not much stand still before you die] to actually notice the close up details.
Though there are issues with a losing team hardly ever receiving a come back or a lot of stalemates, those are just plain inevitable. That's why so many warpath servers I've seen had Sudden Death enabled. Even then, when a team actually manages to push back, then their push is amazingly hard since the points are relatively close together and so when they push up, they can run right through them, which may or may not be a good thing for a lot of people. But really, I just think it makes up for the whole "a losing team can hardly ever make a comeback* issue.
Overall, I just think this version is far more superior to the 1st warpath I've seen. Simply because it fixes all of the issues that I thought was wrong with it.
Also, the added props in the tunnels make some classes have a few advantages over the other at guarding, such as stickies behind the crates for an ambush. That adds a little bit more variety rather than always having to stick it right on the corner or the wood framing so invading enemies underground would have to play a little bit more cautiously. Plus the barrels in center point give a little more cover from snipers which is also a good thing imo.
TL;DR
Now I'm not really sure what all the fuss is about here, and all I've gathered from it is because apparently the guy ripped off of some other map maker. But the gameplay on this map is amazing, I doubt he'd "rip it off" because it's a remake at heart, of course it's going to be BASED off something. Regardless, don't judge the concept of it, judge its actual gameplay...
Which is far more superior than cp_warpath which got a decent score.
enjoiing eet doggystyle!