A fast paced orange map with abstract geometry.
Created for Team Vipers. All credit for Z layout concept to Russell.
Small map, 3 cap points. -Intended to be a fast paced map. -many opportunities for all classes to use abilities. perhaps only the engineers teleporter is not worth much (or is it?) -focus on gameplay with a little flare for aesthetics
Final Version Changes -fixed the elevator where it was getting stuck at top especially with Heavies. I think it is fixed have not playtested yet so let me know if still buggy. -made some aesthetic changes -add still better signs and arrows for direction -repositioned center spectate camera so it does not favor one side over the other. -added a custom model ambulance (see credit at bottom) instead of standard supply closet
Beta 2.0 Changes -Doubled center area with tower again. Distance from tower to battlements is twice as large giving Snipers a better advantage. -Evened out and lowered brightness further. -Moved barricade at blue final cap point away from wall so players can move around it. -Fixed spectator camera so it is not tilted anymore -Changed ugly and awkward staircase at ground level in center of tower to a basic lift -Added more directional arrows so you can know which way to go from anywhere in map. -Added ledge on battlements so a Scout on small building (with health and ammo pack) can do a double jump onto the battlements -Added a smaller cube next to the cube in center area so scout can jump on it then double jump onto cube -Fixed/changed/added some various detail items -Changed game timer to allow a maximum of ten minutes Beta 1.0 Changes: -Doubled center area with tower. -made tower 50% larger. improved brushwork on tower. removed awkward ramps that were in alpha version. added spiral stairs on inside and outside of tower. -doubled cap time for center and final cap points. -added battlements -fixed setup door for red side -lowered brightness significantly -added health and ammo packs -added geometry to fill in empty spaces on sides of Z
Program Used: Hammer Compile Date: 3/01/2008 Author: Matt Stambaugh (aka Termaximus), idea by Russell of Team Vipers Dev Cycle: alpha 1 -> beta 1 ->
copyright Matt Stambaugh 2008 All credit goes to Oxy (Drew-Fletcher.com) for Ambulance Models






