cp_towerbridge

Credits

Submitter
  • P2: Drudge
    Points: 1,800
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
dertend2000 (Creator/Co-creator)
Key Authors
DIODIO
Natto-SOL

Rating

9.83/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
3.0
Maximum Players
24

Stats

Post Count
2
ViewCount
4,565
Downloads
1,044
Date Added
4 years ago
Date Modified
4 years ago

This map is a fight on an expensive building under construction. I capture central CP sandwiched between buildings. I lengthen a bridge to CP. When some bridges get on the switch which left it, the bridge lengthens. There is the switch by 3 with red, blue. Please fly by a rocket jump. Please strike it down with a sniper. Explanation is displayed in setup time.

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Comments

    • P2: Drudge
      Points: 1,800
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thank you for JPC. I got the idea of this map in Japanese communication 2ch.

    This map is not idle commonly, and it is happy to play an atmosphere such as the festival.

    DIODIO
    • P2: Drudge
      Points: 4,063
    • E2: Guide
      EF: 25
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: This is a map that could be considered the first arena map. Considering it was made 9 months ago. This map is a specific map when it comes to classes. A Heavy can only do so little, a soldier, demo-man, Medic and scout excel here. I have to admit if more of these maps were made by Valve, and players enjoyed them, this could be the map that boosts the scout and demo-man stats, which would probably make the spy being the next in the update. I like the movable barrier, that was an added plus to this map. Cons: Gravity sucks. Your going to have to make a habit of not dying to capture the point. Improvements: I don't see how you could improve this map since it was made for a specific team assortment. Perhaps a long path for the heavy and medic that takes 10 minutes to get to the point. Notes: An intriguing map with a intriguing design. I like how this guy focuses on the air classes of TF2, based on his other map submissions, he likes to fly a lot. Keep up the great work, and try to make some better descriptions with the map. Give us a story behind the map. Plot and viability, two more reasons why maps excel, or blowback, if they have no viability.

    "War were declared."
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