Multi-stage Control point map
BLOODSTAINED - cp_bloodstained
A multi stage control points map (much like cp_dustbowl) developed for a mapping competition on www.TF2maps.net. Huge thanks to WWW.TF2MAPS.NET community and WWW.COLTSPLAYGROUND.NET community for testing, feedback and encouragement.
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Title: cpbloodstained Version: Final release Filename: cpbloodstained.bsp Created By: Tim 'Youme' Johnson Author Email: Diestumpfeklingen@hotmail.co.uk Type: Multi Round CP - Dustbowl style Compile Date: 19/04/2008
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Changes for "cp_bloodstained" (final release) - 29/04/2008:-
-Added more detail props in most locations -Adjusted lightmap scale in one area -Tweaked timings further -Added cubemaps in necessary locations -Finalised lighting in a few more areas making the whole map properly lit -Misc other tweaks
Changes for b4a - 19/04/08:-
-Added extra displacements on top of the cliffs -Added many more details, brushes, props overlays...etc -Improved lighting in several areas -Removed 'temporary' lighting and implemented proper lighting -Raised 'ceiling' playerclip in stages 2 and 3 as well as the second half of stage 1 -Added menu photos -Removed "under construction" signs -Altered lightmap scale to remove iffy lines -Slight timing tweaks to various capture points -Complete entity system rebuild that now means the winning team is only ever awarded one point per win ensuring the game is completed after 3 wins. -Adjusted soundscapes -Added a frog
Changes for _b3 - 04/04/08:-
-Added extra raised area in the third round to aid defence of the first point -Replaced all developer textures with proper ones. -Slight timing tweaks -Fixed yet more displacement misaligns -Adjusted the lightmap scales all over the place for optimisation and looks -Clipped off several areas -Added a nobuild brush to prevent smart ass engies being too good -Added a clip brush to aid engies -Added details in lots of places, lighting, textural and brushwork details -Added soundscapes -Misc and improvements all over
Changes for b2a - 15/03/08:-
-Reduced filesize again -Redesigned one area -Tweaked water -Replaced a few textures -Removed nodraw brush blocking blu spawn in round 2 -Lit an area that wasn't before -Minor tweaks all over the place -Added areaportals to the third stage
Changes for _b2 - 14/03/08:-
-Vastly reduced file size -Generally improved details everywhere -fixed model textures and visible nodraws -Adjusted timers slightly -Increased distance between red spawn in stage 3 and the start up gates to improve the quality of that stage. -Adjusted capture point timers slightly -Slight displacement tweaks, fixed misalignments in multiple places -Improved lighting in a few places - note - most lighting is still very much unfinished -Textured a few more areas
_b1 released - 24/02/08
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INSTALLATION:
Extract the rar file to ...Steam/steamapps/****Your Steam ID****/team fortress 2/tf/maps
Create a server with cp_bloodstained
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