cp_bloodstained

Credits

Submitter
  • P2: Drudge
    Points: 2,118
  • E1: Helper
    EF: 4
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Youme (Creator/Co-creator)
Key Authors
Youme

Rating

9.27/10
Based off 15 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
24

Stats

Post Count
27
ViewCount
6,670
Downloads
1,220
Date Added
4 years ago
Date Modified
3 years ago

Multi-stage Control point map

BLOODSTAINED - cp_bloodstained

A multi stage control points map (much like cp_dustbowl) developed for a mapping competition on www.TF2maps.net. Huge thanks to WWW.TF2MAPS.NET community and WWW.COLTSPLAYGROUND.NET community for testing, feedback and encouragement.

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Title: cpbloodstained Version: Final release Filename: cpbloodstained.bsp Created By: Tim 'Youme' Johnson Author Email: Diestumpfeklingen@hotmail.co.uk Type: Multi Round CP - Dustbowl style Compile Date: 19/04/2008

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Changes for "cp_bloodstained" (final release) - 29/04/2008:-

-Added more detail props in most locations -Adjusted lightmap scale in one area -Tweaked timings further -Added cubemaps in necessary locations -Finalised lighting in a few more areas making the whole map properly lit -Misc other tweaks

Changes for b4a - 19/04/08:-

-Added extra displacements on top of the cliffs -Added many more details, brushes, props overlays...etc -Improved lighting in several areas -Removed 'temporary' lighting and implemented proper lighting -Raised 'ceiling' playerclip in stages 2 and 3 as well as the second half of stage 1 -Added menu photos -Removed "under construction" signs -Altered lightmap scale to remove iffy lines -Slight timing tweaks to various capture points -Complete entity system rebuild that now means the winning team is only ever awarded one point per win ensuring the game is completed after 3 wins. -Adjusted soundscapes -Added a frog

Changes for _b3 - 04/04/08:-

-Added extra raised area in the third round to aid defence of the first point -Replaced all developer textures with proper ones. -Slight timing tweaks -Fixed yet more displacement misaligns -Adjusted the lightmap scales all over the place for optimisation and looks -Clipped off several areas -Added a nobuild brush to prevent smart ass engies being too good -Added a clip brush to aid engies -Added details in lots of places, lighting, textural and brushwork details -Added soundscapes -Misc and improvements all over

Changes for b2a - 15/03/08:-

-Reduced filesize again -Redesigned one area -Tweaked water -Replaced a few textures -Removed nodraw brush blocking blu spawn in round 2 -Lit an area that wasn't before -Minor tweaks all over the place -Added areaportals to the third stage

Changes for _b2 - 14/03/08:-

-Vastly reduced file size -Generally improved details everywhere -fixed model textures and visible nodraws -Adjusted timers slightly -Increased distance between red spawn in stage 3 and the start up gates to improve the quality of that stage. -Adjusted capture point timers slightly -Slight displacement tweaks, fixed misalignments in multiple places -Improved lighting in a few places - note - most lighting is still very much unfinished -Textured a few more areas

_b1 released - 24/02/08

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INSTALLATION:

Extract the rar file to ...Steam/steamapps/****Your Steam ID****/team fortress 2/tf/maps

Create a server with cp_bloodstained

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Team Fortress 2 is a registered trademark of VALVe Software.

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Comments

    • P2: Drudge
      Points: 2,118
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    You're both wrong. I made this map first and simply used some textures from it in pl_hoodoo. DO NOT LOOK FURTHER INTO IT, you will only draw false conclusions. >.<

    • P1: Beggar
      Points: 166
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by -DarkSide- This map will be in the next update i think, because in the GCF file there is a folder in materials named CP_BLOODSTAINED

    Yeah I saw that too. :D you should make maps for Valve if they actually add it.

    Pro-File
    • P2: Drudge
      Points: 3,063
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This map will be in the next update i think, because in the GCF file there is a folder in materials named CP_BLOODSTAINED

    • P1: Beggar
      Points: 51
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: The map plays well on a full server. Good for all classes. Cons: Can be a little confusing for first timers given the lay out. In places it feels bland. Improvements: Leave as is and work on your next map. Notes: Last stage is the best. Adding this to our server. Not the most amazing looking map but I believe in function over form and in terms of gameplay.. some decent battles are had on this map. Cheers

    Map Tester
    • P1: Beggar
      Points: 50
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Good, well balanced map. Yes it doesn't have anything too revolutionary in it, but who cares. The mark of a good map is one where a good team can win, but a group of people coloured the same will not. I've had some awesome games on this, thanks mate.

    Bananite
    • P1: Beggar
      Points: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted by hey you This does not look up to standard Thanks!!!

    can we get this removed already? it's not illegal, and it's a good map. you just disaproved it because youme disapproved your map (pl_dbheights) which is a GOOD MAP. i don't think that juvenile revenge is reason enough to disapprove a map for 'illegal'

    Bananite
    • P1: Beggar
      Points: 807
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This does not look up to standard Thanks!!!

    DVDA
    • P1: Beggar
      Points: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Love the map. Plays like a charm especially when you have two evenly balanced teams against each other. Some parts are hard to take, but nothing is impossible with good teamwork.

    Great map, love to play it.

    Bananite
    • P1: Beggar
      Points: 65
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: great first part, nice and compact Cons: feels a bit corridoory

    Bananite
    • P1: Beggar
      Points: 34
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: good balancing, serveral ways Cons: spawncamping is possible and destroys the map Improvements: secure the spawn from enemy pyros etc Notes: Great job, keep on maping!

    i love the sound of splashing
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