BLU staff though of taking at least some deserved holidays under the sun of casablanca. But RED seem to have chose the very same place...
More refined version of casablanca :
-heavily modified last capture point for performance and balance -two themed red spawns for easier understanding of map -added more aerial passages mainly for scouts -added some shelters for engies -new custom wall textures and posters -graphical changes
============ Public release of my first TF2 map.
Casablanca is a small gravelpit like CP map, designed for fast and frantic action along with vertical oriented gameplay. High terraces offer space for soldiers and demomen, but beware of snipers. Ground corridors are more fitted for heavies and pyros. Beware : even if distances are short, BLU attackers should play as a team if they want to win the round, because RED reinforcements are only seconds away.
The RED spawns feature many passages, but the ones letting directly on points A and B are exit only ones : once out, no way to take shelter inside !
Future release will feature refined graphics, more custom textures and, hopefully, some custom props.
-- credits to MoHax for the handy prefab palm threes
-- Uriak






