Escort map, while waiting for vavle's goldrush, i decided to make an escort map myself. The setting is a long track through mines and canyons. Red team has to push the car forward and blue has to prevent them from doing that. Red can capture control points that disable the blue team from pushing the cart backward.
Possible problems: - i'm not sure but i think the checkpoints dont prevent the cart from returning, so you can end up with the cart behind the locked gates if you aren't carefull enough. - appearently some players report that a red spawndoor doesn't open, but i cant find wich one.. - still to few routes for blue?
Changelog b5: - use of official entities - working with rounds - locked off unused areas - changed a few routes b4: - added alternative routes - added alternative spawn exits - locking unused spawn near the track - added more lights in tunnels - Dynamic cart direction indication for blue - Static arrows for red - reducing time added on cap points - moved final capture point behind the train b3: - lighting - announcer added when capture points are capped b2: - full level - delay added afther capping a checkpoint b1: - Gameplay system and 2 control points





