cp_oilrig beta 3

Credits

Submitter
  • P1: Beggar
    Points: 421
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Gadget|TF2Maps (Creator/Co-creator)
Key Authors
Christoph Manschitz

Rating

9.00/10
Based off 7 rating(s)

Additional Info

Development State
Beta
Version
3.0
Maximum Players
32

Stats

Post Count
25
ViewCount
6,199
Downloads
963
Date Added
4 years ago
Date Modified
2 years ago

At night on an oil rig. 3 control points. BLU attacks, RED defends. Third public release. Hope it's more fun and better balanced.

CP_OILRIG * Version Beta 3

Hopefully all of my changes will improve gameplay this time.

Map created by Christoph Manschitz

  • Please feel free to leave any comments *

05/09/2008

Beta 3 Changes: - added another path from blue spawn to red's oil rig - moved the control points - changed the areas around CP A & B - placed a lot of func_nobuilds - some changes to the layout that should improve gameplay - moved red's spawn one and two - custom soundscape added - HDR sky included (still not perfect but acceptable for now) - miscellanous little optimizations

Still to do: - improve ambient atmosphere - gameplay tweaking - redo hint brushes - add area portals - add menu photos - add more cubemaps - spend a little more time on the soundscape - add more ropes - extend 3D skybox details - maybe redo the HDR sky - change lighting and textures in some areas - add details in some areas - maybe add more custom materials - add more ropes - add some breakable stuff - adjust lightmaps in some areas - redo player observer cameras - miscellanous little optimizations

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Comments

    • P1: Beggar
      Points: 421
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Yes, I'm still working on this map. You can head over to TF2Maps.net to check out the progress: http://forums.tf2maps.net/showthread.php?t=7179

    Currently I'm trying to evaluate the new layout which seems to work a lot better than the previous ones.

    Level Designer
    • P1: Beggar
      Points: 193
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Is this map still in development or has it been trashed? We currently run this version on our server and there are quite a few issues with it.

    But first I have to start off saying its a very interesting map and I love its set at night. I have seen some people say on forums and on here that they dont like Night maps but I dont see any issues with yours because the fact that its all really well lit and I can see with no problem. I know some people have issues with night maps if they have an old video card that doesnt support HDR lighting or have their brightness set too low.

    Main issue we have with the map is its just waaay to confusing to get around, especially as red because you spawn in 3 different places. The other thing is there are tons of signs point to C but only a few pointing to A so a lot of people get lost just trying to get to the first point so some people just give up trying to find it and just go to the next point to defend.

    My other issue is way too many no build areas. I mainly play engy and I was trying to setup a tele in the vent room to C and couldn't which makes no sense because there should be no reason why I cant, there is more than enough room. If you dont want people to build in an area make it so they cant get to it or put so much stuff there it would be useless to build there.

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    It Looks Interesting, I Will Check It Out, and you said "Add Ropes" twice, if it is meant to be sarcastic then i'm being a dumb ass, but still......just sayin ;D

    Heros Are Remembered, Legends
    • P1: Beggar
      Points: 421
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    For sure. There will be one night and one daytime version...

    Level Designer
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Will you be doing a daytime version?

    Lolz is NOT a word.
    • P1: Beggar
      Points: 421
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I'm working on the new version and there will be no HL2 stuff except for the crane because actually there's no TF2 model for that. It will be dustbowl style with 3 rounds, 2 control points each. The reason for this change is just that I have so much space to fill with ideas within the new layout.

    Level Designer
    • P1: Beggar
      Points: 537
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Fun layout, really feels like an oilrig. The three capture points is nice and feels like a mini-dustbowl. Nice change of environment too. Cons: NON TF2 ASSETS! They really kill the map and destroy the mood. Thats the only reason you're not getting a 10 for design. Improvements: Replace the non-TF2 stuff. You seem to be capable of custom textures, so try your hand at custom skins for the pipes, and custom windows. Notes: I was thinking of making an oilrig map about a year ago. Good to see that the person that beat me to it did a good job.

    Bananite
    • P1: Beggar
      Points: 45
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Great idea, good design Cons: Non TF2 Textures. Don't use them! They look terrible anything from CS:S or other. They just look bad.

    Jesus of Nazarath
    • P2: Drudge
      Points: 2,171
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    God please make this a very clear map. Night is a bad idea. I love LOVE the idea honestly! And the map looks pretty decent. But its sooo dark :(

    Bananite
    • P1: Beggar
      Points: 106
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I made a thread about this map on steam forums , hope it's ok :)

    What-eva…I do what I want!
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