This is the latest version of cliffhanger. It includes a bunch of new paths and fixes from v1. Enjoy. :>












Pros: There has obviously been a lot of thought and work that has gone into this map. Cons: It's far from finished. :/ Improvements: In the forward spawn area for BLU - the one with the spy engineer sign on the wall.... the door there closes whenever it pleases and thus traps players in the door. :/ If it's so snowy... why is there no snow on top of the buildings? It is possible to get the yoddler sound to play more than once at a time. I'm not sure how I triggered it .... but I think it had something to do with being near it and then moving away and back to the yoddler. Either way... that can get annoying fast. I'd lower the background noise or at least make it quieter in some areas. It reminds me of de_survivor from cs 1.6.... but either way, it's not a sound players will want to hear through the entire map. Huge improvements through the first three points.... but the last point... not so much. Everything still feels very blocky and thick... like an early release custom map. There's still tons of long narrow hallways and window sills that are extremely thick. Also, the third check point announces that the payload is reaching the final point.... and it's not the final point. :/ Notes: Love the price is right song at the end... that's just awesome!
It was most likely the bridge with the smoke under it.






Pros: Humorous, unique design, love the price is right references
Cons: Poorly optimized, many people got 25 frames or less in a 24 man play test. Some issues with choke points need to be addressed, namely the large ramps later on in the stage.
Overall: Nice work, needs some real tweaking, especially in the optimization department to play again.
Very good map :)






Gonna give this one a test run on my server tonight 8.12.20.112
Server will be passworded so msg me on steam if you want in (CaffeinePowered) Ill make an assessment after we playtest.