Capture the enemies intel, watch out for the holes in the floor.
<[Updated to ctf_dropdeadfred8]> August 30 2008 --- fixed many of the tearing textures on the planks/beams. ---
<[Updated to ctfdropdeadfredbv8]> August 23 2008 --- Took out the center capture point, you now only have to take the intel back to your base. Added some more lights to the bases, made things a little brighter. took out the annoying "dust cloud" at the bottom of the pit. Also made it so that elevators kill you if you stand under them when they come back down. still working on removing the messed up textures on some of the beams. ---
<[Updated to ctfdropdeadfredbv7]> June 21 2008
--- Made the sniping areas where the elevators in all the corners go up and down destructible, fixed the elevators so that they use buttons, added signs so that people know where to go. Also added a few more minor details in the spawn rooms, added more light in the dark places. Made some walls higher to make the skybox nicer---
[Currently working on] better lighting, better smoke/fog to make the pit seem deeper, better skybox, more minor details (lamps, barrels, etc)
Enjoy.
<[Updated to ctfdropdeadfredbetav5]> June 12 2008
--- Removed the floor, added bridges to direct the player along certain paths, constricts gameplay and makes it more interesting, added lighting (still in progress). Changed spawn rooms to have a straight drop instead of the slanted one, much easier. Player can chose to drop into water or take teleports. ---
[Currently working on] better lighting, fix sniper areas, add more details, adding delays to elevators, miniforts on ledges to prevent sniping all the way across.
<[Updated to dropdeadfred_v5]>
--Fixed some changes with the elevators, added side drops so you don't have to drop to your death when you take the elevator up, added a secret room(2 total). Also made it so you can get to the roof of each fort without having to take the elevator.--
[Currently working on] more details, better lighting, some more minor changes






