pl_dbheights

Credits

Submitter
  • P1: Beggar
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hey you (Creator/Co-creator)
Key Authors
valve
hey you
tekcor17
littleboots

Rating

7.24/10
Based off 11 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0

Stats

Post Count
27
ViewCount
11,784
Downloads
3,553
Date Added
4 years ago
Date Modified
3 years ago

There's a new version of this map up now. Please don't look for it unless you really liked this map (which a lot of people do) but, I'm really just saving you the time, just leave the bad comments here. Thanks-

New Version Called: pldbheightsb2

Please check out http://tf2pro.com

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Comments

    • P1: Beggar
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    Design: The track doesn't follow the traditional CP locations so it makes players lose their automatisms, which isn't good. Also adapting a CP map to PL is probably a bad idea because they really don't have the same structure. Gameplay: Much too spammy, final points on each stage are impossible to take, and lack of elevated side paths makes for very uninteresting gameplay. Looks: The track looks a bit out of place sometimes, and the custom-built areas clearly aren't to the detail level of the rest, but overall it still looks like Dustbowl.

    Bananite
    • P2: Drudge
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    Arthurp and Anonymous, you're dumb.

    Breathe deep in the blue. Rela
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    Posted by hey you
    Posted by Arthurp i gave that a bad rating too for design and looks cause there not yours.
    Thanks captain obvious! (my thumbs up goes in your face)

    well why did you put disign up there if its not yours? and looks, cause thats thick.

    farly new to mapping
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    Posted by Arthurp i gave that a bad rating too for design and looks cause there not yours.

    Thanks captain obvious! (my thumbs up goes in your face)

    DVDA
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    Not as good as pl dustbowl, and i gave that a bad rating too for design and looks cause there not yours.

    farly new to mapping
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    An absolutely brilliant map... we played it in a pug today, and it was the most entertaining map i have played yet.... the only negative things are that the time limit can be a bit restricting, but this is not a big deal.....

    Bananite
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    Posted by Anonymous Pros: It's a new level of fun on Dustbowl Cons: Badly implemented Improvements: Keep it more like dustbowl instead of radical changes that don't benefit the gameplay.

    You might like pl_dustbowl a little better then, give it a try.

    DVDA
  • Anonymous

    Pros: It's a new level of fun on Dustbowl Cons: Badly implemented Improvements: Keep it more like dustbowl instead of radical changes that don't benefit the gameplay.

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    Posted by crazychicken The time limit is totally screwed, there is nothing like enough time to win as blue, stage2 is a joke, its hard enough to get it all the way to the first cp especially with all the stupid new routes added that make it stupidly hard to hold that area sa red and make attacking a lot easier for blue. Plus moving the cart up to cp2 is insanely difficult and it never happens because of timelimit. Nice work but still needs some redesign and better timelimits, removed from cycle just for that reason

    I agree with you, I'm thinking of modifying this one more time...

    One thing (A little mind snack for you):
    Think about Goldrush, how many times do you capture the second point on stage 2 or even see the stage 3. Is this the map or is it payload? (seems similar to my map, doesn't it?)

    DVDA
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    The time limit is totally screwed, there is nothing like enough time to win as blue, stage2 is a joke, its hard enough to get it all the way to the first cp especially with all the stupid new routes added that make it stupidly hard to hold that area sa red and make attacking a lot easier for blue.

    Plus moving the cart up to cp2 is insanely difficult and it never happens because of timelimit. Nice work but still needs some redesign and better timelimits, removed from cycle just for that reason

    (O>)
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