A remake of wickedX with control points that require you to be in multiple locations to capture.
Got beta11 out, capping system should be working properly. I've made multiple modifications to it multiple times. But hopefully it keeps on working. Changes the textures to the alpine theme, grey rocks with grass. Changed water to a darker tint and changes the cave textures to a darker color as well. Added more detail in the last cap room (doubles over as cover). Post what you think.
Beta 8/9 will be out next week, I added another window in the last cp room and increased the spawn time on the last point when defending as well. I'm hoping for the new environment textures before releasing it.
After some reconsidering it will be a couple weeks from today (8/21) before it gets released. I'm going to have to re-do alot of the rockwalls on the outside to make everything blend in a little better. But on a side note the grass, grey rocks, trees and new props do make it look nicer.
Beta 7 change log
fixed respawn timers (one side had an advantage all the time) increased respawn time after capturing cp2/4. Added another entrace to cp 1/5 More signs to help players know which way to go. Multiple minor texture fixes
So far the map seems pretty solid, especially at mid. The combat there is very interesting with all the new elements that people aren't use to yet. My main goal now is to make the final cp easier to capture because right now its a stalemate alot of the time.
This is a remake of a weapons factory/weapons factory arena map. Orginal done by Rampage
This is you basic 5 capture point map, with a slight twist. The midfield point can be captured below or above water on the bridge, this gives an advantage to the lighter classes and less to demo/soldier as well to provide cover from snipers. The 2/4 point as seen in the screen shot have 2 separate points, one above and one below. A team must have a player on both to capture the point. With the last cp (1/5) there are 3 separate points to stand on. This point caps as fast as badlands if not quicker because of the team work needed. The last catch to the map is that from midfield water route you can get behind all other capture points to enable a lot of different ways to attack.





