Not your ordinary plain old pyro tennis map.
pyrotennisa2h_b7r1
by a2h - http://a2h.uni.cc/
A map I made specially for playing pyro tennis. This is the first map I've ever made. And it's going well :)
Thanks to Remades from clan VCM and people from the FocusedGaming.com pyro tennis server for feedback.
In the event you don't know how you should make this work: * Get a class on teams which fire medium/slow moving projectiles (eg rockets, grenades) * If the class can jump higher than most other classes (i.e. soldiers, demomen), they should jump onto their respective team's platforms * Everyone else goes pyro with the standard flamethrower * The projectile firer fires! * Deflect back and forth... (alt-fire)
Which projectile? * Rockets - Travel in a straight line - Don't have a timer - Don't bounce - Detonate upon impact with a player - Detonate upon impact with the floor - Have splash damage - Change team when deflected - Mostly easy to deflect * Grenades - Travel in an arc - Have a short timer - Bounce off walls, rolls around on the floor - Detonate upon impact with a player - Does not detonate upon impact with the floor - Have splash damage - Change team when deflected - A bit easy to deflect * Stickies - Travel in an arc - Don't have a timer - Don't bounce unless it first collides with a player - Detonate when the owner of the stickies presses alt-fire - Detonate one-by-one when the owner of the stickies fires more than 8 (the oldest one detonates) - Have splash damage - Do not change team when deflected - A bit easy to deflect * Flares - Travel in an arc - Don't have a timer - Don't bounce - Detonate upon impact with a player - Detonate upon impact with the floor - Do not have splash damage - Change team when deflected - Hard to deflect
Changes: b1-b2 * Added overlays to the courts to show each team's logo * Added a platform with a resupply cabinet on both sides for soldiers to stay on * Changed building texture * Completed the building * Doors added to spawn exits * Scattered ammo crates around the court (usage limited to team based on which side the crate resides in)
b2-b3 * Made spawn areas exit only * Players of one team can no longer enter the other team's spawn room * Slightly increased the size of the soldier platform * Changed small ammo crates to medium ammo crates * Outside of building is wooden (except for the roof) * Added a huge block of glass to restrict the court. However the gray area can still be accessed via the back of each team's respective courts (this was done on purpose) * Spawn area walls have been thickened slightly, should stop thin wall exploiting * Renamed map to avoid conflict with another map named pyro_tennis * Instant respawn
b3-b4 * Lighting added * Overlays suddenly work due to the lighting * Lamp props added * Glass area split into half for each team * Building now situated underground * The outside world is now set in a Dustbowl-style area instead of a city (no props though) * Added playerclips to the tops of the resupply cabinets * Completed the thing around the spawn exits that was only 2/3 finished in b3 * Respawning sentries added in each team's glass area
b4-b5 * Cubemaps added. This means a number of things: - The pink/black checkerboard reflections on things such as the spy's knife and the exit signs are mostly gone - The main floor is shiny * The overlays on the floor have been changed, and therefore work properly under DX9 now. (DX8 users did not have this problem) * Soldier/demoman area raised to prevent others from gaining free health/ammo * The warning thing you see surronding capture areas have been placed below the soldier/demoman area, as its increased height makes it harder to judge its position * Numerous decorations added * Light props in spawn rooms changed to the same ones as the court area ones * Exit unblocked, but don't expect to get anywhere near the outside world * A few nobuilds added (but not to the court area) * The walls in the court area now have a black line on the bottom, like in the real maps. (But no colouring, to make it generic)
b5-b6 * Optimization... * Advertising from the TF2 world! * Lights have that nice spotlight effect that the official maps have now * Spawn rooms texturing changed a bit
b6-b7 * Minor texturing changes * Tournament mode (accessible with god mode by jumping through the blu spawn ceiling)
b7-b7r1 * Very very minor changes
If you by any chance host this map on a server, I would be glad to know about the server ^_^
Decompilation of my map is NOT allowed. Please give the ENTIRE zip file when distributing, that is, including this readme.






