pyro_tennis_a2h_b7

Credits

Submitter
  • P1: Beggar
    Points: 426
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    Account Age: 4 years
a2h (Creator/Co-creator)
Key Authors
a2h

Rating

7.75/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
b7r1
Maximum Players
24

Stats

Post Count
16
ViewCount
4,347
Downloads
690
Date Added
4 years ago
Date Modified
3 years ago

Not your ordinary plain old pyro tennis map.

pyrotennisa2h_b7r1

by a2h - http://a2h.uni.cc/

A map I made specially for playing pyro tennis. This is the first map I've ever made. And it's going well :)

Thanks to Remades from clan VCM and people from the FocusedGaming.com pyro tennis server for feedback.

In the event you don't know how you should make this work: * Get a class on teams which fire medium/slow moving projectiles (eg rockets, grenades) * If the class can jump higher than most other classes (i.e. soldiers, demomen), they should jump onto their respective team's platforms * Everyone else goes pyro with the standard flamethrower * The projectile firer fires! * Deflect back and forth... (alt-fire)

Which projectile? * Rockets - Travel in a straight line - Don't have a timer - Don't bounce - Detonate upon impact with a player - Detonate upon impact with the floor - Have splash damage - Change team when deflected - Mostly easy to deflect * Grenades - Travel in an arc - Have a short timer - Bounce off walls, rolls around on the floor - Detonate upon impact with a player - Does not detonate upon impact with the floor - Have splash damage - Change team when deflected - A bit easy to deflect * Stickies - Travel in an arc - Don't have a timer - Don't bounce unless it first collides with a player - Detonate when the owner of the stickies presses alt-fire - Detonate one-by-one when the owner of the stickies fires more than 8 (the oldest one detonates) - Have splash damage - Do not change team when deflected - A bit easy to deflect * Flares - Travel in an arc - Don't have a timer - Don't bounce - Detonate upon impact with a player - Detonate upon impact with the floor - Do not have splash damage - Change team when deflected - Hard to deflect

Changes: b1-b2 * Added overlays to the courts to show each team's logo * Added a platform with a resupply cabinet on both sides for soldiers to stay on * Changed building texture * Completed the building * Doors added to spawn exits * Scattered ammo crates around the court (usage limited to team based on which side the crate resides in)

b2-b3 * Made spawn areas exit only * Players of one team can no longer enter the other team's spawn room * Slightly increased the size of the soldier platform * Changed small ammo crates to medium ammo crates * Outside of building is wooden (except for the roof) * Added a huge block of glass to restrict the court. However the gray area can still be accessed via the back of each team's respective courts (this was done on purpose) * Spawn area walls have been thickened slightly, should stop thin wall exploiting * Renamed map to avoid conflict with another map named pyro_tennis * Instant respawn

b3-b4 * Lighting added * Overlays suddenly work due to the lighting * Lamp props added * Glass area split into half for each team * Building now situated underground * The outside world is now set in a Dustbowl-style area instead of a city (no props though) * Added playerclips to the tops of the resupply cabinets * Completed the thing around the spawn exits that was only 2/3 finished in b3 * Respawning sentries added in each team's glass area

b4-b5 * Cubemaps added. This means a number of things: - The pink/black checkerboard reflections on things such as the spy's knife and the exit signs are mostly gone - The main floor is shiny * The overlays on the floor have been changed, and therefore work properly under DX9 now. (DX8 users did not have this problem) * Soldier/demoman area raised to prevent others from gaining free health/ammo * The warning thing you see surronding capture areas have been placed below the soldier/demoman area, as its increased height makes it harder to judge its position * Numerous decorations added * Light props in spawn rooms changed to the same ones as the court area ones * Exit unblocked, but don't expect to get anywhere near the outside world * A few nobuilds added (but not to the court area) * The walls in the court area now have a black line on the bottom, like in the real maps. (But no colouring, to make it generic)

b5-b6 * Optimization... * Advertising from the TF2 world! * Lights have that nice spotlight effect that the official maps have now * Spawn rooms texturing changed a bit

b6-b7 * Minor texturing changes * Tournament mode (accessible with god mode by jumping through the blu spawn ceiling)

b7-b7r1 * Very very minor changes

If you by any chance host this map on a server, I would be glad to know about the server ^_^

Decompilation of my map is NOT allowed. Please give the ENTIRE zip file when distributing, that is, including this readme.

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Comments

    • P1: Beggar
      Points: 165
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      Account Age: 4 years

    Pros: Serves well for Rocket Tennis,a dn is one of the few well doen maps designed for it. Cons: Not much eyecandy. Many players can make Ammo run dry. Improvements: Expand the level with some more eye candy.

    I help those who deserve to be
    • P1: Beggar
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    B6 released, enjoy...

    By the way, a tournament mode is in the works.

    YOU CALL THAT BREAKING MY SPIN
    • P1: Beggar
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    B5 released, enjoy.

    EDIT: I forgot to add something very important; the map is now rotation friendly! Hurrah!

    YOU CALL THAT BREAKING MY SPIN
    • P1: Beggar
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    Here's some video froma small "event" we held using b4 this weekend.

    http://www.youtube.com/watch?v=pr2KL4SIigI&eurl=http://www.focusedgaming.com/team-fortress-2/2014-f-pyro-tennis-video.html

    It was "Focused Rocketball". Basically, a team scores by exploding a rocket on the other team's back wall. Serving alternates like in volleyball - a team serves until the other team scores. LOTS of fun, and plenty of hilarious moments between matches.

    Bananite
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    B4 out. And no I didn't decide to drop Never Gonna Give You Up in as BGM. Although that would be awesome.

    YOU CALL THAT BREAKING MY SPIN
    • P1: Beggar
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    Great to see these changes. This has been added to our Pyro Tennis server at 76.74.153.211. It will most likely split time with pyrotennisremade.

    This is a great map for learning how to use the compressed air for the pyro. Thanks for being so responsive to our feedback and making the map even funner.

    edit: Any idea on the map timer issue? I didn't see that mentioned in the readme/release notes.

    Bananite
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    B3 released, enjoy.

    EDIT: This didn't make it into the readme... the map is now instant respawn.

    YOU CALL THAT BREAKING MY SPIN
    • C1: Member
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    Want your feedback on this a2h: http://www.fpsbanana.com/maps/58733

    Novice Map Maker
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    Posted by a2h @Beatnik - The reason I decided not to implement health packs is also the same reason why I put in ammo packs and am planning to make the entire map nobuild. In this way of not providing health to anyone but the soldiers, people will eventually be able to be killed by a rocket.

    Cool enough. Thanks for responding to the feedback.

    One thing I did notice is the timer appears broken. At the end of the round, the map continues without ever ending. Not sure if that's been noted yet. Cheers.

    Bananite
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    @Beatnik - The reason I decided not to implement health packs is also the same reason why I put in ammo packs and am planning to make the entire map nobuild. In this way of not providing health to anyone but the soldiers, people will eventually be able to be killed by a rocket.

    YOU CALL THAT BREAKING MY SPIN
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