ctf_2docks_beta3

Credits

Submitter
  • P1: Beggar
    Points: 122
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Gunbeard (Creator/Co-creator)
Key Authors
Gunbeard

Rating

9.00/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
0.8
Maximum Players
24

Stats

Post Count
3
ViewCount
820
Downloads
135
Date Added
4 years ago
Date Modified
4 years ago

Two docks face off in this ctf map. Multiple routes to the intel both above and below water level.

Third beta of my first tf2 map made using Valve's Hammer editor.

Design by Gunbeard, inspired by an urban ruins screenshot on http://russos.livejournal.com/210363.html

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Comments

    • P1: Beggar
      Points: 122
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Thanks for helping to make this map as professional as possible, Berserker! i'll make the improvements you suggested and credit you in the readme.txt as a major help.

    • P2: Drudge
      Points: 1,280
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: Great! Even better than before. Stunning view, and very well made details. Water looks clear and smooth, Brushwork looks stunning, and the lighting is very fascinating. All the textures looks placed right. Cons: No Major Cons. Improvements: If anything, add more overlays. Signs or posters on the wall easily add the the look. For the water, its looks way better than before, but now that its clear, it looks like everything is flat. First of all, consider adding a lillypad overlay in the corners and other spots of the water. The texture is "overlays/lilly_01a". Also consider making the underwater ground a displacement ground texture. "nature/blendgroundtograss005" would be a good texture for that. Give it some simple alpha. Then add some nice foilage models. It will make it looks really cool outside of the water and even more when swimming underwater. Notes: Other than a few minor improvements, Great work. Good luck on future maps.

    I has a shuvil!
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