cp_freight final

Credits

Submitter
  • P1: Beggar
    Points: 924
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
eni (Redistributor)
Key Authors
Fishbus

Rating

9.36/10
Based off 8 rating(s)

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Additional Info

Development State
Final/Stable
Maximum Players
32

Stats

Post Count
26
ViewCount
56,375
Downloads
21,614
Date Added
4 years ago
Date Modified
3 years ago
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Cp_Freight: Where trains mean business

CP_Freight

"Where trains mean business"

Freight can be thought of as a bonus map. With CP_Steel progress slowing down towards the finish, Fishbus didn't want to just work on fixes for older maps, so he created something within a month to test out some of his optimization abilities, and to keep him familiar with firing out new ideas for maps.

The product of this is cpfreight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies base point. Unlike cpwell, the trains have been extended in size and slowed down, to make them more involved during a battle. The trains are random, and are quite happy to run over or frustrate RED or BLU equally.

The second and fourth point are inside the teams warehouse, slowing down a steamroll and bringing the fight indoors. It breaks the pace and of course, the surrounding environment.

So enjoy this simple and symmetrical control point map with a more involved train system.

Custom models made by "Fish Ladder Theory".

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Comments

    • P1: Beggar
      Points: 2
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Great map!

    Only thing that I like is that the second point can be sometimes bit annoying to defend/attack. But last/mid point is awesome.

    Bananite
    • P1: Beggar
      Points: 807
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Congrats on the pick up! I love the changes, fixed all my complaints from the earlier versions around the 2nd point. This has quickly become one of my favorite maps and one I 100% agree should have been picked up. Congrats again on all the success!

    DVDA
    • P1: Beggar
      Points: 302
    • E1: Helper
      EF: 6
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    It's a shame Valve has ruined this amazing map upon release. The included version isn't nearly as good as this. Otherwise...congrats on being official!

    Bananite
    • P1: Beggar
      Points: 145
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Congrats on making this excellent map official!

    Beta TF2 Lover
    • P1: Beggar
      Points: 106
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Congrats on making it official! It's a good map.

    Mmmm.... JARATE!
  • Anonymous
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    This map would be very funny 3rd and 1st point are good but the 2nd point need changes, the problem in my opinion is that only exit for scouts is the water and always is controlled, the scouts need another exit to sneak, the area in front of doors of second point and distance between doors and 3rd point is too small too. I suggest increase the size of the area in front of doors and add a seccond floor in the second point must be 2 or 3 stairs to climb to the new floor, this floor have big windows and a balcony from them a scout can jump over enemy heads (to any column or box added for example) for escape and cap the 3rd point

    This balcony add another exit for the defenders a good position for soldier/demo spam and is another alternative entrance for scouts and soldiers attackers

    Thanks you for you work and this map

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I appreciate you working on the map but I honestly like the old version a lot better. Please reupload the old version so people can still retrieve it if necessary.

    Bananite
    • P2: Drudge
      Points: 1,191
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Too bad, I was hoping this would be this update's Community Map. Now I'm a bit worried about what they actually chose...

    Bananite
    • P1: Beggar
      Points: 313
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Can you actually ride the trains in this map from destination to destination or will that kill you?

    Mess with the best, smell like
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