There is really only one conceivable flaw with this map, and that is it is too hard for the average player.
For this few capable enough to navigate the steadily increasing difficulty of the map are rewarded with a fantastic teleport to an abandoned island. The CP, the teleports, the intel, and the general feel of the final area is remarkable! I mean, the path leading from the final jump to it is insanely creative and expertly crafted.
Unfortunately, only a few get to enjoy it. The map is scaled well, but a lot of people will not believe that because it starts already at the high expertise level.
The map is as visually appealing as it is challenging, and you have made great use of multiple light entities with various light models to create a more integrity atmosphere.
Styles change unexpectedly through each jump, and though a bit odd to go from sewer to arctic, it helps to capture the jump's identity. Still, it would be nice to see a better consistency of styles as you progress.
The use of varied brushes and well spaced jumps helps to avoid the feeling of being boxed in. Overall, I wouldn't say this map is better put together than hobo2, but it does serve as a great example for people who want to make a jump map. Even the playability of both teams is something for novice designer to aspire to.
Great map, bob.
|DJA|