cp_fallout

Credits

Submitter
  • P2: Drudge
    Points: 1,114
  • C1: Member
  • A6: Elder
    Account Age: 7 years
Spas 12 (Creator/Co-creator)
Key Authors
Spas12

Rating

9.42/10
Based off 6 rating(s)

Rate Map

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Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
13
ViewCount
7,900
Downloads
1,741
Date Added
4 years ago
Date Modified
3 years ago
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Cp_fallout random cp order outside+inside

Cp_fallout by Bobby "Spas12" Cardona halflife2kid@hotmail.com http://www.interlopers.net/portfolios/17227

cp_fallout consists of a more open battlefield with unique control points that can be captured at anytime regardless of other CP control. Capture all 3 control points to win the round.

Thank you for downloading!

Special thanks to Vicpop and Monkeh for hosting beta session and all of Interlopers for feedback.

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Comments

    • P1: Beggar
      Points: 25
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Looks great, plays great. Cons: So open.. A good sniper can pick everyone off really easily. Improvements: As others have said, more cover for A, and make it easier to find C. Another thing I've found is that the skybox is quite low in some places... I've often been blocked by it when rocket jumping around.

    Stabby Stab Stab Stab
    • P1: Beggar
      Points: 329
    • E1: Helper
      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Cons: Snipers are so OP its silly. If you added more stuff in the middle it would play better

    Bananite
    • P1: Beggar
      Points: 91
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Looks so awesome! Should be a standard map :D Cons: Some places are to big for snipers, maybe som cover? Its not a standard map :( Improvements: More cover for A, make C easier to find! Notes: The gameplay looked awesome when I saw the match being played on the CEVO pre-season on TFTV. =]

    Bananite
    • P1: Beggar
      Points: 326
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Map need better optimizations, i have huge fps drops if I look at whole map.

    [C2D 6750 @ 3.35, 4GB Ram Patiot, GF 8800GT 1280x960 and 1024x768]

    Bananite
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Nice :D send it to valve

    • P1: Beggar
      Points: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Looks great, plays well after you get used to the way it's laid out, and doesn't get old for a long while. Cons: At first the layout is pretty confusing, and there are a few points (very few) in the displacement ground where you get stuck for a second or two. Improvements: Make C easier to find, provide more cover for A. Notes: I hosted the third beta test for this map.

    what
    • P1: Beggar
      Points: 350
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Looks nice ill try it out now and see if it cuts the mustard before it hits my rotation

    gameplay is a bit lacking if the teams are slightly out or if there aint enough players

    also look into signposting point c better

    Bananite
    • P2: Drudge
      Points: 6,608
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    This looks indeed good. I'll take this for a spin when I can

    Mappin' for life
    • P1: Beggar
      Points: 24
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Its so awesome. I play tested this map. Valve quality. He optimized it VERY well. I get a steady 40-80 FPS with my 8600 GT.

    EDIT: Just played on a 32 player server. It was FUCKING EPIC#@%!#! Cons: Tad confusing at first.

    Bananite
    • P1: Beggar
      Points: 331
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Nice looking Cons: none Improvements: none Notes: none

    mapping keeps me sane
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