cp inner city v3

Credits

Submitter
  • P2: Drudge
    Points: 4,934
  • E1: Helper
    EF: 8
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
temion (Creator/Co-creator)
Key Authors
George Lubinski (aka Blue)

Rating

9.07/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Version
3.0
Maximum Players
40

Stats

Post Count
15
ViewCount
3,031
Downloads
570
Date Added
4 years ago
Date Modified
4 years ago

5 points to control in the Inner City

This is my first map using Hammer Editor. Looking back, I probably wouldn't have started the project if I was aware of the full length of work ahead. In my ignorance, i tackled a pretty big project.

This is a 5 point CP taking some ideas from the Orange maps. To be clear though, this is nothing like orange. The towers around points, however, is very evident.

This level is balanced to allow snipers to hit anything, anyone to sneak around and kill them, and for demo's to superman to anywhere on the map...all with some mayhem on the points.

Visually this level is placed in the middle of a dense city with buildings all around, in what resembles a inner city cement park. The objective is simple: capture all 5 points.

Have fun!

Edit (aug 7th 2008): Jeez, i guess it isn't over until the fat lady sings, no? My clan gave me so many more ideas, and after a good 2 nights of hardcore play testing, I'm releasing a new build. This design changes the entire ground maze and does a lot more to promote classes like heavy/pyro/engineer. It has also been polished more with lots more fun stuff around the map.

Also, there is now a secret entrance to reach the area above the spawns. Inside there are some health packs, but no way to shoot out or take advantage of game play. Nonetheless it is fun to get into, and lets face it, bragging rights are more important in the end. The 2nd spray to the left of the alpha omega logo is the guide. Demo jump to the top of the map exactly along that spot. It isn't easy to get in, so don't expect to get it on the 1st (dozen) try. :)

This revision is the last I believe. I've been given the green by everyone who has played it, and have seen how well it promotes balance. So yes, Play it, Enjoy and have fun!

Edit (aug 5th 2008): Version 2.0 is released! I absolutely positively can't find anything else to add to this map. I've incorporated a lot of player ideas into this new version and it should be fairly entertaining. This version also includes a handful of funny eye candy for anyone who goes looking for it.

I consider this the final version of this map, so please tell me what you think!

Edit(aug 3rd 2008): after a few clan runs of this level, I'm going to be making a few revisions. This current version is now being bumped back into beta. Expect a final version fairly soon!

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Comments

    • P1: Beggar
      Points: 329
    • E1: Helper
      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Its orange_x......

    Bananite
    • P1: Beggar
      Points: 500
    • E1: Helper
      EF: 7
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This map is a HUGE imporvement over the Orange Version.. Much less prone to stalemate now... Extra attack paths and increased areas of cover help to nullify the advantage that snipers had in the other version. And, to top it all off, it has colors other than orange! I find it amazing that with just a few layout tweaks, what had been a fun, stalemate-plagued sniperfest of a map can become and enjoyable, competitive experience where each team has the potential to pull out a victory.

    We have added this map to our rotation on our 24 slot pub. As it builds an audience - which it has already started to do amongst our regulars - we will replace the orange version with this fine creation.

    Nice work! :)

    Pros: Less chances for excessive sniper pwnage... More paths around the points and more areas to conceal yourself while attacking. More colors than just that nauseating orange!

    Cons: None that I can see... A winner all the way!

    Hey Hey, Yo Yo! They call me B
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Great design, tons of fun Cons: Often takes a long time to finish a match, becomes a stalemate

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: its actually fun! Notes: eff orange, <3 IC!

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Excellent balance, excellent play Cons: sniper friendly Improvements: could use a few more medpacks Notes: Love this map :D

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Great Everything, Excellent map, Contender against Orange Cons: None, in my opinion--Could be too easy to cap points 2 and 4 Improvements: Improve 2 et 4 point tower`

    Bananite
    • P1: Beggar
      Points: 195
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I would like to see some med packs and and extra metal laying around. Besides that I likey

    Mr
    • P1: Beggar
      Points: 350
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Looks nice ill give it feedback once ive fully tested it, one thing i can say though is nice work on the skybox, having said that however i wouldnt mind seeing it retextured to fit tf2s theme, the two seperate sets of textures between your level and the skybox make me wanna cry.

    keep it up ill be looking out for the update :)

    Bananite
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