A 3-stage, Dustbowl-style CP map.
This is a 3-stage Dustbowl-style CP map. Blue, entering the secret underground facility via submarine, must fight their way to Red's Commander's desk and over the course of three stages.
Server Note: This map is now in rotation on the brbuninstalling.com #1 server.
08/13/08 - Release Version
-Adjustments to Blue spawn timing -Fixed helipad upper area door. -Sped up cap time on Cap 5 -Blocked Red from accessing Cap 5 vents.
08/11/08 - Release Candidate 1
-Completed areas 5 and 6. -Additional exits from Blue Spawn 3 area. -General optimization/detail tweaks.
07/13/08
Changes -Expansion of balcony area over Cap 2. -Rear hallway added providing access to Cap 2. -Additional room added to Cap 3. -Ceilings raised over Cap 3 -Cap 3 entrances reconfigured, lower-level exit added. -Reconfigured hallway leading to Cap 4 -Major changes to Cap 4. Additional entrances, levels 1 and 2 connected. Cover added. -Upstairs entrance added to Cap 5. -Downstairs exit added to Cap 5. -Catwalk system expanded over Cap 5. -Red Spawn 3 moved to rear of Cap 6. -Cap 6 area given initial texturing. -Cap 6 area split into two levels. Additional entrance added.
Known Issues -Cap 5 and 6 still require detail work. -Submarine model needed for Spawn 1. -Lighting still patchy in new areas.
06/16/08
Changes -Reconfiguration of Cap Area 4 to alleviate some chokepoint issues. -Additional entrance into Cap Area 5 added beneath "office" area. -Vent into Cap 5 enlarged to allow faster movement. -Additional cover added around Cap 5 -Laser trap removed from Cap 5; hallway expanded.
Known Issues -Rocket prop around Cap 5 missing bounding box. -Cap 5 & 6 detail/texture work still incomplete; under construction.
05/19/08
Changes -Added additional exit from Blue Spawn 1 (submarine bay) -Expanded Cap 2 (helipad) area to larger size, as well as added additional access to area from upper level. -Added new entrance into Cap 3 from Blue Spawn 2. -Expanded Cap 4 area to larger size, added additional cover/props. -Tweaked cap time on Points 2, 3, 4. -General addition of more cover/props. -Initial texturing/detail added to parts of Cap 5.
Known Issues -Cap 5 and 6 area still needs texture/detail/lighting. -Submarine in spawn 1 still brushwork; should be model.
04/27/08
Changes -Major texture/detail work on cap 3 + 4 areas. -func_respawnroomvisualizers corrected. -Spawnroom doors should function correctly now. -Added new entry point for Blue to Cap 5 area.
Known Issues -Cap 5 and 6 area still needs texture/detail/lighting. -Submarine in spawn 1 still brushwork; should be model.
-Duct opening in Stage 3 currently does not function properly.
03/17/08
Minor Update: -Fixed textures in Power Control area.












