secret base

Credits

Submitter
  • P1: Beggar
    Points: 218
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
ZargonX (Creator/Co-creator)
Key Authors
ZargonX

Rating

9.67/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
11
ViewCount
4,163
Downloads
678
Date Added
3 years ago
Date Modified
3 years ago

A 3-stage, Dustbowl-style CP map.

This is a 3-stage Dustbowl-style CP map. Blue, entering the secret underground facility via submarine, must fight their way to Red's Commander's desk and over the course of three stages.

Server Note: This map is now in rotation on the brbuninstalling.com #1 server.

08/13/08 - Release Version

-Adjustments to Blue spawn timing -Fixed helipad upper area door. -Sped up cap time on Cap 5 -Blocked Red from accessing Cap 5 vents.

08/11/08 - Release Candidate 1

-Completed areas 5 and 6. -Additional exits from Blue Spawn 3 area. -General optimization/detail tweaks.

07/13/08

Changes -Expansion of balcony area over Cap 2. -Rear hallway added providing access to Cap 2. -Additional room added to Cap 3. -Ceilings raised over Cap 3 -Cap 3 entrances reconfigured, lower-level exit added. -Reconfigured hallway leading to Cap 4 -Major changes to Cap 4. Additional entrances, levels 1 and 2 connected. Cover added. -Upstairs entrance added to Cap 5. -Downstairs exit added to Cap 5. -Catwalk system expanded over Cap 5. -Red Spawn 3 moved to rear of Cap 6. -Cap 6 area given initial texturing. -Cap 6 area split into two levels. Additional entrance added.

Known Issues -Cap 5 and 6 still require detail work. -Submarine model needed for Spawn 1. -Lighting still patchy in new areas.

06/16/08

Changes -Reconfiguration of Cap Area 4 to alleviate some chokepoint issues. -Additional entrance into Cap Area 5 added beneath "office" area. -Vent into Cap 5 enlarged to allow faster movement. -Additional cover added around Cap 5 -Laser trap removed from Cap 5; hallway expanded.

Known Issues -Rocket prop around Cap 5 missing bounding box. -Cap 5 & 6 detail/texture work still incomplete; under construction.

05/19/08

Changes -Added additional exit from Blue Spawn 1 (submarine bay) -Expanded Cap 2 (helipad) area to larger size, as well as added additional access to area from upper level. -Added new entrance into Cap 3 from Blue Spawn 2. -Expanded Cap 4 area to larger size, added additional cover/props. -Tweaked cap time on Points 2, 3, 4. -General addition of more cover/props. -Initial texturing/detail added to parts of Cap 5.

Known Issues -Cap 5 and 6 area still needs texture/detail/lighting. -Submarine in spawn 1 still brushwork; should be model.

04/27/08

Changes -Major texture/detail work on cap 3 + 4 areas. -func_respawnroomvisualizers corrected. -Spawnroom doors should function correctly now. -Added new entry point for Blue to Cap 5 area.

Known Issues -Cap 5 and 6 area still needs texture/detail/lighting. -Submarine in spawn 1 still brushwork; should be model.

-Duct opening in Stage 3 currently does not function properly.

03/17/08

Minor Update: -Fixed textures in Power Control area.

-Added lighting to hallway approaching final cap point.

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Comments

    • P1: Beggar
      Points: 45
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Damn near awesome, if i do say so myself

    Furry
    • P2: Drudge
      Points: 2,846
    • E1: Helper
      EF: 19
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Just a heads-up: The Stage 2 RED/Stage 3 BLU spawn doors make no sound.

    Map Surveyor: I Run TF2 Maps
    • P1: Beggar
      Points: 51
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    You can shoot into the last spawn. Above this you are able to get into the wall and shoot. other than that love that this is a 3 stage map.. Nice work

    Map Tester
    • P1: Beggar
      Points: 218
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thank you for the feedback, everyone! It is much appreciated.

    Also, as a note, the map is now in the rotation on the brbuninstalling.com #1 server, for anyone wishing to try it out in action!

    Bananite
    • P2: Drudge
      Points: 4,699
    • E2: Guide
      EF: 21
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Design and atmosphere are wonderful. Notes: Awesome job man. I can see much effort has been put into this map.

    Constant dripping hollows out
    • P1: Beggar
      Points: 426
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Sweet and great map.

    RaveParty!
    • P1: Beggar
      Points: 52
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Looks-wise, and this is all I'll be able to comment on now, this looks absolutely wonderful. It has a clear visual style, does not look bland, and is really original.

    Thumbs... up!

    • P2: Drudge
      Points: 1,377
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Tf_gauntlet? :P

    • P2: Drudge
      Points: 3,618
    • E3: Tutor
      EF: 50
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Looks really really cool! I really like it. Very unique and amazing design. Very much like corporation, but more enhanced. I like the hidden/extra nooks and crannies, and made a lot of places look very unique. I also liked the hurt areas like the electricity from the transformers in Stage 2 and the water in Stage 3. Cons: Didn't count off for this, but of course, this map still needs a name. A better name, I should say, because this awesome map deserves one. Now on to the real issues. I think the first point on stage one has too many ways for BLU to attack. It just looks like a good uber rush from all gates can flush RED out quickly. The first point for the second stage would have been the same, but it is elevated, which helps a lot. Staying on that point, I think it would be better if you made the cap area extend to the length of the Red striped line. Otherwise, the line itself just seems there just because it fits as opposed to it being a guideline of where the point is. Playing Pyro in this map is going to be fun, as it would be enjoyable for them knocking people off the bridge or the platforms in the water to certain death. Not really a con, but a concern. At Stage 1 Point 2, there's a door that opens up only on one side, but I'm not sure if it opens from the right side. I think it opened from the window side and not the other. Improvements: See cons. Notes: The map still looks good, and I'm sure still works great with the mentioned cons. You did a great job here. Keep up the good work.

    Fire God
    • P2: Drudge
      Points: 3,550
    • E1: Helper
      EF: 1
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years

    <3 Zargon, this was a fun map.

    #pwnyexpress
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