cp_overflow_2

Credits

Submitter
  • P2: Drudge
    Points: 2,598
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
Predulus (Creator/Co-creator)
Key Authors
ATF_RealSeal
S.E.A.L. #555
Predulus

Rating

9.50/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
2.0
Maximum Players
36

Stats

Post Count
1
ViewCount
2,073
Downloads
494
Date Added
3 years ago
Date Modified
3 years ago

A fun map, inspired by a river floodway system in Saitama, Japan. Varied gameplay, good for all classes.

OVERFLOW 2

Title: cpoverflow2 Version: Final 2 Previously: cpoverflow, cpoverflowb4, cpoverflowb3, cpfloodwayb2 Filename: cpoverflow2.bsp Created By: ATFRealSeal (aka S.E.A.L. #555 aka Predulus aka A.o.F.) Author Email: mapping_predator@hotmail.com Type: CP Compile Date: 15/8/2008


CHANGES IN FINAL 2


==========

  • Fixed bugged health cabinet in first Blue spawn

  • Added nobuilds at the top of elevators

  • Adjusted elevators off long stairs such that they return after 1 second

  • Tweaked the tunnels between centre CP and 2nd CPs

==========

MAP OVERVIEW

The setting for the map is a river floodway system, inspired by the one in Saitama, Japan. Red and Blue have cunningly built their bases within close proximity of the floodway complex, and are vying for control of the facility.

The map features some fun outdoor areas, with cliffs and structures to climb and explore, as well as some industrial indoor areas. The map is very well balanced, and affords opportunities to all classes, but most of all people have been having a LOT OF FUN on it, which is pleasing.

ATF_RealSeal (Predulus on FPSB)

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Comments

    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: A map that strives for excellency but has some defaults on the long run. To start off the detail of the overall map is pretty nice and the fixes to the map from other versions is nice. The lighting is pretty much better showing more contrast and detail. The texture choice of the map is really address in most of the areas. With a Blue Team Spawn Point looking like it should and a mountain cliff, looking like it should. Prop placements inside map are very well placed, allowing the player to move and kill at will. The overall feel of the map is fantastic and the atmosphere never looked so good.:D Cons: none Improvements: -Try redoing the side rock in SCREEN 2 to improve the look of it Notes: overall a great and fantastic map for servers wanting to play a good match. Nice work and keep up the mapping.

    Wonderland isn't that far off
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