Nighttime dustbowl with roles reversed.
This is beta 2 of my map cp_industrial. I've been working on it since December '07. It is a dustbowl style push map, but with red attacking and blue defending. The map takes place at night in Blu's brewery.
The map features a custom skybox drawn by Jamie "Fishbus" Manson, creator of cpsteel (The new community map in the Heavy Pack for Team Fortress 2) and cpfreight.
BETA 2
+New Round 3, points 4, 5 and 6 overhauled. +Round 1 almost fully optimized. +Skybox overhauled
Known Issues
-Needs more signs. I'm aware of this and have hit the overlay limit placing directional signs for b3. -Cap times are a bit long. I've switched them over to dustbowl times along with the respawn adjusts. -Round 3 might need some more restructuring, everyone wants to go to cap 6 before cap 5. I'm open to suggestions to fix this. -Round 2+3 cameras are not working and/or don't exist.








