ctf_courier

Credits

Submitter
  • P1: Beggar
    Points: 64
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
shinymans (Creator/Co-creator)
Key Authors
shinymans

Rating

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Not yet rated.

Additional Info

Development State
Alpha
Version
1.0

Stats

Post Count
3
ViewCount
994
Downloads
82
Date Added
3 years ago
Date Modified
3 years ago

A high-speed offensive indoor reverse-ctf map

VERSION 1.51 NOW WITH AWESOME LIGHTING AND MORE DETAILING

NOTE: THIS MAP WAS CALLED ctf_delivery UNTIL I FOUND OUT THE NAME WAS TAKEN

Alright, this is the alpha of my first map ever, CTF_courier, I have tried to make the map as offensively orientated as possible, so the map follows the reverse ctf (cap zone in enemy base) formula instead of the standard

the map is designed so that rounds will end quickly and that constantly attacking is the only way to win

even though this is my first map still feel free to chew me out about minor details, I need to know this stuff!

KNOWN BUGS there might be a few dev textures hidden around the place, please email me a screenshot so i can get all of them

TO DO GET SOMEONE TO PLAY THE MAP

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Comments

    • P1: Beggar
      Points: 64
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Bammo, the map now has cubemaps, there are still some texture and lighting issues but it is a lot more tolerable now

    Bananite
    • P1: Beggar
      Points: 64
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Woah, that explains it, thanks, alright, dont download it right now I will have this fixed in a little while

    Bananite
    • P1: Beggar
      Points: 296
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Add a Cube map to get rid of the Purple Reflection.

    Cant Spmell
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