A dirtstyled area where both teams try to blow each other up!
This map is the alpha stage of my first map that I have even shown to the public, pl_verity. I've just finished it, and the gameplay is different than most.
Both sides have a payload in this version, and they must get their payload to the enemy base. Whichever team gets their payload into the enemy base first wins.
The downside to this is that the payload system is really flawed if you want to do this (It's 100% impossible with train_watchers, which control the whole switch into payload), so essentially, it looks like a cp.
Please rate/comment this and help me make it better!
Known Issues:
The cart likes to trap people in boxes or inside of it. No explosion yet.
8-18-08 I fixed an error with the cart, where the red cart was not packaged in.




